Tiefling Species in Vallasea | World Anvil
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Tiefling

Description

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Lore

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Culture

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Distribution

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Tiefling Features

  • Creature Type: You are a Humanoid.
  • Age: Tieflings mature at the same rate as humans but live a few years longer.
  • Size: Tieflings are about the same size and build as humans. Your size is Medium.
  • Speed: Your base walking speed is 30 feet.
  • Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
  • Hellish Resistance: You have resistance to fire damage.
  • Languages: You can speak, read, and write Common and Infernal.

Bloodline of Lust

  • Ability Score Increase: Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Legacy of Luxuria: You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Gluttony

  • Ability Score Increase: Your Constitution score increases by 2, and your Wisdom score increases by 1.
  • Legacy of Gula: You know the Sapping Sting cantrip. Once you reach 3rd level, you can cast the Purify Food and Drink spell once. When you reach 5th level, you can cast cast the Absorb Elements spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Greed

  • Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1.
  • Legacy of Avaritia: You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Knock spell once. When you reach 5th level, you can cast the Locate Object spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Sloth

  • Ability Score Increase: Your Intelligence score increases by 2, and your Wisdom score increases by 1.
  • Legacy of Acedia: You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Tenser's Floating Desk spell once. When you reach 5th level, you can cast the Misty Step spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Wrath

  • Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.
  • Legacy of Ira: You know the Sword Burst cantrip. When you reach 3rd level, you can cast the Searing Smite spell once as a 2nd-level spell. When you reach 5th level, you can cast the Branding Smite spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Envy

  • Ability Score Increase: Your Wisdom score increases by 2, and your Dexterity score increases by 1.
  • Legacy of Invidia: You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Disguise Self spell once. When you reach 5th level, you can cast the Alter Self spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Bloodline of Pride

  • Ability Score Increase: Your Intelligence score increases by 2, and your Charisma score increases by 1.
  • Legacy of Superbia: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. When you reach 5th level, you can cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
 

Abyssal Tiefling

Not all tieflings are of the blood of archdevils. Some are born from demons or have become hybridized over generations, resulting in traits that differ from standard subraces.
  • Ability Score Increase: Increase one ability score by 2 and increase a different one by 1, or you increase three different scores by 1.
  • Variant Features: Choose two of the following features:
    • Abnormal Talent: You gain proficiency in any combination of two skills, weapons, or tools of your choice.
    • Abyssal Fortitude: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
    • Demonic Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
    • Devil's Tongue: You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
    • Natural Armour: You have tough, scaly skin. When you aren’t wearing armour, your base AC is 13 + your Dexterity modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armour.
    • Winged: You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armour.
  • Languages: You can speak, read, and write Abyssal.

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