Reborn Species in Vallasea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Reborn

Description

A  

Lore

A  

Culture

A  

Distribution

A  

Reborn Features

Reborn Origins

Reborn might originate from circumstances similar to those of various undead or constructs. The Reborn Origins table provides suggestions for how your character became reborn.
Reborn Origins
d8 Origins
1 You were magically resurrected but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3 After clawing free from your grave, you realized you have no memories except for a single name.
4 You were a necromancer’s undead servant for years. One day, your consciousness returned.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your body isn't what it once was.
7 Your body hosts a possessing spirit that shares its memories and replaces your missing appendages with phantasmal limbs.
8 In public, you pass as an unremarkable individual, but you can feel the itchy straw stuffing inside you.

Reborn Traits

  • Ability Score Increase: Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
  • Creature Type: You are a Undead.
  • Age: Reborn age and mature at the same rate as whatever race they were before their transformation.
  • Size: You are Medium or Small. You choose the size when you gain this lineage.
  • Speed: Your walking speed is 30 feet.
  • Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
  • Deathless Nature: You have escaped death, a fact represented by the following benefits:
    • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
    • You have advantage on death saving throws.
    • You don’t need to eat, drink, or breathe.
    • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
  • Knowledge from a Past Life: You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  • Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.

Remove these ads. Join the Worldbuilders Guild