Revolving hand musket
Like the base hand musket, but a bit more powerful
20/60
Holds 12 GuP takes 2 GuP
deal 2d6 damage
Finesse
Special gun loading
when rolling to hit, if you get the numbers is 2-7 (including bonuses) then gun breaks and has to been taken to a guns smith to be fixed for a price equal to half the gun's price
Finesse
Special gun loading
when rolling to hit, if you get the numbers is 2-7 (including bonuses) then gun breaks and has to been taken to a guns smith to be fixed for a price equal to half the gun's price
Weight
5lb
Dimensions
8in
Base Price
30
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