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Valdara

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Ashport, a city on the brink. The winds of the Restless Sea are thick with the soot and grime of “progress”. The continent of Valdara is a world of adventure and magic. And this land of kings, of monsters, of heroes, is being dragged, kicking and screaming, into a modern age. Crime lords battle for control of the city’s underbelly, and the common people struggle for survival, all the while politicians congratulate themselves on being a testament to enlightenment.   The Birchfield Institute, a shining beacon through the smoke, leads the way, merging science and magic to improve the lives of those who can afford it. The divide between the common and privileged is growing wider, day by day.   Eager to shed Ashport’s uncivilized past, the Powers That Be dismiss adventurers and heroes as mere mercenaries, charlatans, pirates.Only a select few, through sheer nerve and talent, become sanctioned by the Institute to recover ancient knowledge and artifacts for study and safekeeping.   (part of the World of Vayl)