Campaign onepage in Vaalo | World Anvil
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Campaign onepage

Campaign One page

Primer

Varmot has long been a continent of peace and stability. Built on the remnants of an ancient civilization, the people inhabiting the lands have learned to stay away from those ruins however as they are home to monsters challenging even the most seasoned treasure hunter.
The last years however, the world is becoming more and more unsafe. There has been increased strife and conflict between the largest empire Ionia and it's neighboring factions. Rumors have been spreading of wild life turning into monstrosities, freak weather events and magical anomalies.
You begin in Meda, a small town at the edge of the large mountain range spanning the continent. You have been tasked by the village to investigate the disappearances that have plagued you all for months now. You all volunteered (either by choice, by pier pressure or any other reason) to go out and investigate...  

What differs this setting from our previous campaign

There is no close by large cities where we start. It will be harder to get a hold of ingredients, materials and magic items. The country side is unsafe meaning I will try to have one heck-of-a-lot more "random" encounters. You are not heroes and I'm aiming for less high fantasy and more dark and gritty. Closer to the Witcher, metro 2033 (book), game of thrones (maybe?). That being said, I'm still a sucker for wonderous locations and exploration so who knows where this will go.  

Truths for Varmot

Things the players and characters will know
  1. There are no moons
  2. There's eternal summer
  3. People are complacent and satisfied with the way things are
  4. The Ionian empire is becoming weak.
  5. There's been an increase of roaming monsters, bandits and unrest after centuries of stability and prosperity.
  6. Magic is mistrusted by many as it have unforeseen side effects
  Continue to Playable Races for more info on eligable races and their D&D 5e counterparts

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