Shield Spell in Untold Legends | World Anvil
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Shield

Prerequisite: ••• Telekinesis   The shield conjured dissipates if the spell-caster wills it, or if enough damage is absorbed. The caster may choose to cast shield again the next turn to pump more "HP" into it, and the next turn and the next... etc. Both bolstering the shields strength as well as radius.   • Shield
Cost: 1 mana.
Dice pool: Intelligence + Arcane Power + Shield
Action: Instant
Description: Conjure a 90 degree near invisible force that stops incoming projectiles or other attacks in front of the caster, 1 success grants 1 lethal protection and so on. The shield is in play until collapsed by damage or the mage wills it to stop. The wielder may walk or run, the shield is in front of him wherever he wants it.   •• Shield
Cost: 1 mana.
Dice pool: Intelligence + Arcane Power + Shield
Action: Instant
Description: A 180 degree near invisible force that stops incoming projectiles or other attacks. 1 success grants 1 lethal protection. The shield is in play until collapsed by damage or the mage wills it to stop.The wielder may walk or run, the shield is in front of him wherever he wants it.   ••• Shield
Cost: 2 mana.
Dice pool: Intelligence + Arcane Power + Shield
Action: Instant
Description: A 360 Degree, 3x3 meter force that stops incoming projectiles or other attacks. 1 success grants 1 Aggravated protection. The field is in play until collapsed by damage or the mage wills it to stop.The wielder may walk or run, the field surrounds him however he wants.

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