Necromancy Spell in Untold Legends | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Necromancy

A corpse will continue to rot and before long will become completely useless. Otherwise the only way for these reanimated corpses to drop dead again is if they are destroyed or the caster is killed or will them to die again.   Dice pool: Intelligence + Arcane Power + Necromancy.  

• Deadly Insight

Cost: 1 mana.
Action: Instant, but the vision might last a while.
Description: See the last moment's of a corpses life.

•• Stasis

Cost: 1 mana.
Action: Instant.
Description: Manipulate the rate at which a corpse decomposes or even preserve a corpse in its current state.

••• Life leech

Cost: 2 mana.
Action: Instant.
Description:Through the power of Necromancy the caster is able to steal life from someone else. Doing Aggravated damage. The amount of damage dealt the caster regains. Without Telekinesis the caster has to physically touch the being he intends to steal life from. - First dot is now free. This power can be used to heal any undead under the casters control. The life given to heal must come from the caster however. This power can conceivably be used to stave off old age, for this to work a necromancer must Life Leech a person to death every week.

•••• Walking Dead

Cost: 2 mana.
Action: 3 turns.
Description:The caster is able to rise a corpse from the dead, able to do simple and menial tasks, like carrying a heavy box etc.

••••• Dead Warrior

Cost: 2 mana to rise a Dead Warrior. 10 mana each day + 1 willpower if the caster is attempting to rise a Death Knight.
Action: A day of channeling the arcane to rise a Dead Warrior, a week to rise a Death Knight.
Description: The reanimated corpse is able to function with some autonomy and can attack on behalf of the caster, though aren't able to use weapons to any sufficient degrees.   If the caster expends a willpower point the warrior raised retains the skills they had while alive, some even their memories... As such they tend to be highly autonomous. That's the danger of trying this on too fresh a corpse, their brain might be too intact, having a too great a feeling of self to follow your orders. If risen correctly however, these Death Knights are a force to be reckoned with. Death Knights tend to rot extremely slow, some existing for decades or more, all depending on the skill of the necromancer. If the Death Knight is too autonomous it might not die simply by the will of the caster like lesser undead, nor do they drop the moment the caster is dead.

Remove these ads. Join the Worldbuilders Guild

Comments

Author's Notes

Under development...


Please Login in order to comment!