Life
Life magic like Heal does the same damage it would normally heal towards the undead. Revive, does not insta-kill the undead, it does however do massive damage.
Dice pool: Intelligence + Arcane Power + Life.
Action: Instant Description: 1 success heals 1 point of bashing damage.
Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description:1 success heal 1 point of Lethal damage.
Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: 1 success heal 1 point of Aggravated damage. (First • is now free).
Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: 1 success heal 1 lethal on a total of 2 people in one turn.
Unlocks: ••• Infuse life: You can infuse an inanimate object life to make golems and other constructs bound the the casters will. It will mindlessly obey. Lasts until destroyed or the magic shard is out of mana. The creature burns 1 mana pr week, + 1 week pr success when doing the roll to create the creature. A fully loaded Magic shard is needed for the creature to draw its energies from. The maker cannot just wish his construct away. Cost 4 mana + 1 willpower point.
Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: Revives subject and heals health like the Major Heal spell. Cost 2 mana.
• Minor Heal
Cost: 1 mana.Dice pool: Intelligence + Arcane Power + Life.
Action: Instant Description: 1 success heals 1 point of bashing damage.
•• Heal
Cost: 1 mana.Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description:1 success heal 1 point of Lethal damage.
••• Major Heal
Cost: 2 mana.Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: 1 success heal 1 point of Aggravated damage. (First • is now free).
•••• Group Heal.
Cost: 2 mana.Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: 1 success heal 1 lethal on a total of 2 people in one turn.
Unlocks: ••• Infuse life: You can infuse an inanimate object life to make golems and other constructs bound the the casters will. It will mindlessly obey. Lasts until destroyed or the magic shard is out of mana. The creature burns 1 mana pr week, + 1 week pr success when doing the roll to create the creature. A fully loaded Magic shard is needed for the creature to draw its energies from. The maker cannot just wish his construct away. Cost 4 mana + 1 willpower point.
••••• Revive
Cost: 2 mana.1 willpower point.Dice pool: Intelligence + Arcane Power + Life.
Action: Instant
Description: Revives subject and heals health like the Major Heal spell. Cost 2 mana.
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