Dominate Spell in Untold Legends | World Anvil
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Dominate

• Awe

Cost: 1 mana.
Dice pool: Presence + Expression + Dominate
Action: Instant
Description: This power makes the caster seem exponentially more charismatic and magnetic than they normally are. The force of their personality issues forth in waves, drawing people to them like moth to flame. Whatever the caster says, people will lend a serious credence to their position and views and event he staunchest opponents gladly hear them out. Success indicates the character dazzling their intended audience with their overwhelming charisma. Any social rolls they engage in with them grants a number of bonus dies equal to the number of successes rolled to activate this power.

•• Revelation

Cost: 1 mana.
Dice pool: Manipulation + Persuasion + Dominate vs subjects Resolve + Composure.
Action: Instant
Description: The sudden allure and trustworthiness of the character with this power is enough to make others forgo caution and share their innermost feelings and secrets.

••• Command

Cost: 2 mana.
Dice pool: Manipulation + Empathy + Dominate vs subjects Resolve + Composure.
Action: Contested, resistance is reflexive.
Description: This power wraps the emotional state of the subject, making them a willing servant of the caster. Subjects retain their identity and “free” will, believing that every instinct to serve and admire comes of their own volition. Success indicates that the character won the contested roll by getting the most successes. The subject is under the spell for an hour pr. Success the character had excess in the contested roll. - First dot is now free.

•••• Shape mind

Cost: 2 mana.
Dice pool: Wits + Persuasion + Dominate vs subjects Resolve + Composure.
Action: Extended (1-100+ successes, based on the detail and complexity of memory; Each roll represents five minutes of mental manipulation.
Description: With this power the caster is able to dive into the mind of another, read it, understand it, rearrange or delete or replace memories. Both caster and subject must be safe and relatively composed for this power to work, doing it while in combat is not possible.

••••• Posession

Cost: 2 mana + 1 willpower.
Dice pool: Intelligence + Intimidate + Dominate vs subjects Willpower.
Action: Contested, resistance is reflexive.
Description: This power allows a caster to posses another person, not animal. The casters body is considered asleep and helpless while possessing someone else. Whatever damage the posessee takes, the possessors body also gets.

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