Uncannyquest Wyrm Cultural Renaissance
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Wyrm Cultural Renaissance

Cultural event

199
300

An explosion of art, learning, and settlements


Magic settled, and all along the corners of the world draconic creatures emerged from their isolated lifestyles. Tentative claws walked out into the landscape many had never explored. Humans were scattered and ill-equipped to a magical land. Monsters wandered the land in disparate packs. Wyrms needed to bring order to their world.
Slowly at first, individuals and small groups banded together and caught each other up on their lives as if they were old friends. Non-hoard-based communities sprung up to the south. Artistic chatter began. Crafters seized unused resources for their monoliths, gathering spaces, and trinkets. Wyrms everywhere realized that they worked best in this sort of extended cultural exhibition, and it showed in their creations.

Related timelines & articles
Wyrm species Timeline (article)
The Uncanny