Thunderwood Forays - Adventuring Gear
This unassuming shop looks like a very narrow, tall, old stone house with dark green trim and crumbling stonework. Inside, it’s all one huge, high room, with catwalks, balconies, and stairs leading to side galleries where the upper floors used to be. In this cavernous space hang rows of complete suits of armor, ropes dangling like a giant beaded curtain, chains, sledges, wagons and spare wheels, weapons of all sorts, and so on.a huge assortment of adventuring gear, from winches to metal belt flasks. It’s all warded, of course, to prevent theft of the weapons, and not only does breaking the ward alert nearby Harpers and city guard posts, it also frees the helmed horror guardians to act. The helmed horrors are also assisted by something worse, a monster that Olbrimsur Thunderwood, the proprietor, refused to make known to me.
Olbrimsur is a ranger who spends his spare time scouting the Vale area, particularly the Far Hills. When he identifies the lairs of giants, goblinkin, and other perils, he plans an expedi-
tion to deal with them.and puts out word around the tankard houses, inns, and taverns so visiting adventurers in town will hear. Olbrimsur sponsors adventuring bands by giving them discounted prices on gear. He sometimes throws in a potion of healing for the group. or on especially dangerous forays, one for each member of the group. He furnishes directions, tips on what to do or watch for in various locales, and can put his finger on several known caverns, ways down into the Underdark, hidden valleys often used by brigands or monsters for shelter, and so on. A firm friend of the Harpers, Olbrimsur is viewed as an ally and inspiration by many adventuring bands in the Coast lands.
Olbrimsur is a ranger who spends his spare time scouting the Vale area, particularly the Far Hills. When he identifies the lairs of giants, goblinkin, and other perils, he plans an expedi-
tion to deal with them.and puts out word around the tankard houses, inns, and taverns so visiting adventurers in town will hear. Olbrimsur sponsors adventuring bands by giving them discounted prices on gear. He sometimes throws in a potion of healing for the group. or on especially dangerous forays, one for each member of the group. He furnishes directions, tips on what to do or watch for in various locales, and can put his finger on several known caverns, ways down into the Underdark, hidden valleys often used by brigands or monsters for shelter, and so on. A firm friend of the Harpers, Olbrimsur is viewed as an ally and inspiration by many adventuring bands in the Coast lands.
Remove these ads. Join the Worldbuilders Guild
Comments