The Dawn of Any Day - En hver dags morgen
This small, shuttered shop seems to front on several streets, including Lute Street, the Minstrelride, Danathar’s Street, and Amble Lane. all in an area south of Castle Hill and west of Twilight Hall. The distinctive sigil of the shop’the rays of the sun rising over a harp, which stands atop a lute.appears on otherwise plain wooden doors when they offer access to the shop. At other times, these same doors seem to lead into houses that have been divided into private apartments. I.ve been told this is part of the ward that protects the shop.a ward linked to a guardian ghost (probably a spectral Harpist, but possibly a watchghost), a series of Evard’s black tentacles spells triggered by thieving activities, and more mysterious guardian beasts. Dweomers of all sorts glow with a faint light when in this shop.even to the skins of those who.ve received a healing spell recently!
This shop is run by a mysterious veiled lady known only as Darth- 1eene.3 She sells items that bear minor enchantments.in particular, musical instruments. A persistent rumor in Berdusk insists that these minor magics’such as daggers that glow with faerie fire upon command, stones that change hue when immersed in poison or tainted liquids or that alter their color when their surroundings reach a certain temperature, scabbards and sheaths that banish rust, feather tokens, and healing potions.have spells laid on them that let certain Harpers know where they are at all times.
The shop is small and dim, and many of the wares are used and partially broken. They are usually displayed in small glowing spheres of air that float in a slow, aimless dance in the center of the room while the proprietress stands watching them from the background. If she’s asked for an item, she will step forward and take it out of the sphere, ignoring the other spheres, which shift out of her way. I.ve seen bold buyers try to grasp items and have the globes simply float through them, item and all, as if the people were themselves phantoms. Only Darthleene seems able to free items from this magic. She will give some information about the past of some items if pressed.many seem to have seen service with adventuring bands who are no more.but doesn’t volunteer details, in hopes of making a sale.
Adventurers can usually count on getting some healing potions and glow-on-command items whenever they visit (400 to 500 gp each), but all other items are only available from time to time. The shop’s stock seems small. More than one buyer has remarked that these rarer items are not only much dearer.4,000 to about 12,000 gp’they all seem linked to various curses, conditions, or spells that plunge their buyers into unintended adventures.
The shop never seems to close. Whenever a door into it can be found, Darthleene’s waiting within. One man I met in Berdusk even said that the shop must be a ploy of the goddess Tymora (present as the veiled Darthleenel in order to plunge prudent adventurers into daring and danger. but he was very drunk at the time.
The veiled proprietress herself told me the shop’s name is another way of saying that adventure can begin any time in your life if you only look for it. Perhaps she serves some as-yet-unrevealed god or goddess of adventure.
This shop is run by a mysterious veiled lady known only as Darth- 1eene.3 She sells items that bear minor enchantments.in particular, musical instruments. A persistent rumor in Berdusk insists that these minor magics’such as daggers that glow with faerie fire upon command, stones that change hue when immersed in poison or tainted liquids or that alter their color when their surroundings reach a certain temperature, scabbards and sheaths that banish rust, feather tokens, and healing potions.have spells laid on them that let certain Harpers know where they are at all times.
The shop is small and dim, and many of the wares are used and partially broken. They are usually displayed in small glowing spheres of air that float in a slow, aimless dance in the center of the room while the proprietress stands watching them from the background. If she’s asked for an item, she will step forward and take it out of the sphere, ignoring the other spheres, which shift out of her way. I.ve seen bold buyers try to grasp items and have the globes simply float through them, item and all, as if the people were themselves phantoms. Only Darthleene seems able to free items from this magic. She will give some information about the past of some items if pressed.many seem to have seen service with adventuring bands who are no more.but doesn’t volunteer details, in hopes of making a sale.
Adventurers can usually count on getting some healing potions and glow-on-command items whenever they visit (400 to 500 gp each), but all other items are only available from time to time. The shop’s stock seems small. More than one buyer has remarked that these rarer items are not only much dearer.4,000 to about 12,000 gp’they all seem linked to various curses, conditions, or spells that plunge their buyers into unintended adventures.
The shop never seems to close. Whenever a door into it can be found, Darthleene’s waiting within. One man I met in Berdusk even said that the shop must be a ploy of the goddess Tymora (present as the veiled Darthleenel in order to plunge prudent adventurers into daring and danger. but he was very drunk at the time.
The veiled proprietress herself told me the shop’s name is another way of saying that adventure can begin any time in your life if you only look for it. Perhaps she serves some as-yet-unrevealed god or goddess of adventure.
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