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Wrangler

While all rangers have some degree of skill with all animals, Wranglers take great pride in their beast taming capabilities. With deep insights into the behavior and motivations of both wild animals and monsters, Wranglers are capable of taming, controlling, and befriending all sorts of fantastical animals.
These wild and rugged rangers are always on the lookout for strange and exotic monsters to befriend and tame.
  Monster Tamer
When you adopt this Archetype, you gain exceptional insight into wild animals. At 3rd level you gain the following benefits:
  • You gain proficiency in Animal Handling, and you add double your proficiency bonus to your Wisdom (Animal Handling) checks. If you are already proficient in Animal Handling you gain proficiency in Nature or Survival.
  • Your weapon attacks against beasts and monstrosities score a critical hit on a roll of 19 or 20 on the d20.
  • You have advantage on Strength (Athletics) checks to grapple, climb, or wrestle beasts and monstrosities.
  • Any enchantment spell you know that can target a humanoid can also target beasts and monstrosities.
Wrangler Magic
You learn certain spells at the ranger levels noted in the table below. These spells count as ranger spells for you, but they don't count against your total number of Spells Known.
 
Ranger Level Spell
3rd charm person
5th calm emotions
9th slow
13th charm monster
17th hold monster
Bring to Heel
You can bend creatures of the wild to your will. Beginning at 7th level, when a beast or monstrosity that is charmed by you makes a saving throw to end its charmed condition, you can impose disadvantage on its saving throw as a reaction.
You can also command the monsters you tame. Any beast or monstrosity charmed by you acts during your turn for the duration of your charm, and if you are within 30 feet and the creature can hear you, you can use your action to command it to take one of the actions from its stat block.
  Improved Monster Tamer
Your wrangling skills go beyond those of needed for beasts and monstrosities. Upon reaching 11th level, your Wrangler features can now affect any celestial, dragon, fey, fiend, giant, plant, or ooze, in addition to beasts and monstrosities, with an Intelligence score less than or equal to half your ranger level.
Also, you can command any beast or monstrosity charmed by you to take an action from its stat block as a bonus action.
  Wrangler of Legends
Once you charm a creature, there is little it can do to escape. Starting at 15th level, enchantment spells you cast on beasts and monstrosities last until your concentration is broken, you decide to end the spell, or the spell's duration ends.
Short and long rests don't break your concentration on enchantment spells you cast on beasts or monstrosities.

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