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Teziir

Teziir, founded in 1312 DR on the ruins of previous city sites, is an independent medium-sized city in the Forgotten Realms campaign setting. It is located on Faerun’s Dragon Coast and serves as an important trading center. The city is known for (in no particular order): its rich ruling merchant council, a menacing thieves guild (the Astorians), a relatively large number of temples, not having any city walls, and occasional pirate raids (perhaps because of the previous feature).

 

Several churches established temples in Teziir, including: AzuthChaunteaHelm (whose faithful had the largest temple in the city), TormTymora, and Tyr. There was no "official" religion of the city, though most of the ruling council worshiped Helm.

They regularly built temples and shrines to benevolent deities, believing that divine offerings and traveling pilgrims were beneficial to business.

Demographics

Dominant - Human

Minority - Dwarf

Enclave - Half-Elf

Groups - Sea Elf, Wood Elf, Moon Elf

Government

The Council of Teziir is the leadership of the city. They are an oligarchical organization with the members mostly be the heads of prominent merchant families.

Defences

Teziir had an active group of 500 or so city guards known as the Watch of Teziir. They had a poor reputation as an exceptionally indolent and inept fighting force.

Industry & Trade

Imports Everything. Teziir is a port city for Eastern Faerun trade through to the Sword Coast. Exports wine, pewter, wrought iron

Guilds and Factions

The Astorians (Thieves Guild)

Geography

Teziir occupies the majority of a peninsula that juts out into the southern Dragonsmere. It is surrounded on the west, north, and east by water. To the east is the city of West Gate and to the south.

Founding Date
1312 DR
Type
City
Population
12,000
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