Ruined Kingdoms of the North in Toril | World Anvil
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Ruined Kingdoms of the North

Many folk consider the start of civilization in the North to be marked by the founding of Waterdeep. More learned folk are aware of the deeper history of the region, and know of at least some of the kingdoms that have been built by the residents of the North down the centuries.
  Ruins of these kingdoms are scattered throughout the North, and many present-day cities and towns are built atop their remains, sometimes with their residents ignorant of what lies just beneath their boots.
  Eaerlann. The elven kingdom of Eaerlann, a survivor of the ancient Crown Wars, stretched from the High Forest to the Delimbiyr Vale. Weakened by the retreat of much of its populace to Evermeet and by orc attacks, Eaerlann finally fell six hundred years ago to the demons that burst forth from Ascalhorn (once known as Hellgate Keep and now as Hellgate Dell).
  Illefarn. Ten thousand years ago, the capital city of Illefarn occupied the site where Waterdeep stands today. A kingdom of elves that accepted both humans and dwarves in its lands, Illefarn stood intact for seven millennia. It was eventually fragmented by increasing human settlement of the area, and repeated orc attacks spelled its doom.
  Athalantar. The short-lived human kingdom of Athalantar lay south of the High Forest in territory claimed by its self-styled Stag King thirteen centuries ago. Its rulers were briefly supplanted by magelords, but then reclaimed the throne, only to be wiped out by orcs within a few generations.
  Phalorm. Dwarf, elf, and human monarchs all shared the rule of Phalorm, also known as the Realm of Three Crowns, which was founded nearly a thousand years ago in the High Moor. Phalorm lasted barely a century before repeated orc and goblin attacks overcame it.
  Kingdom of Man. When Phalorm fell, the surviving humans of the kingdom established the Kingdom of Man, formally known as Delimbiyran, which lasted only two generations. Its dissolution left behind a number of petty "kingdoms" that welcomed new human settlers in several locations, leading to the founding of new cities and towns on the Sword Coast and in its environs.
  Netheril. For centuries, the legend of Netheril served as a lesson of human hubris and a lure for treasure hunters too prideful to learn from its story. Long before the Dales Compact and the advent of Dalereckoning, Netheril arose as a human empire founded on the might of magic learned from the golden Nether Scrolls, artifacts at least as old as the creator races. Flying Netherese cities drifted through the skies all over the North, but primarily they hung high over a verdant land that is now the desert of Anauroch.
  Then Karsus, one of the mighty mages of Netheril, dared to believe that he could wrest control of the Weave and become a god himself. He almost succeeded, but in his failure Karsus killed the goddess of magic, shredded the Weave, and sent the floating enclaves that couldn't flee to other planes crashing to the ground. From the moments after the crash when the spilt blood was still fresh to the present day's moss-covered or dune-buried stones, the ruins of Netheril and its arcane secrets have drawn many to their doom.

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