Korhie Donadrue Character in Toril-Agarun | World Anvil
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Korhie Donadrue

Korhie Donadrue

Der Schmied von Fort Belurian. Er war früher selbst Abenteurer und liebt es, Geschichten der Durchreisenden zu hören.
Gesinnung
Lawful Good
Aufenthaltsort
Spezies
Ethnie
Children
Gender
männlich
Augen
Braun
Haare
Braun
Größe
1,82 m
Gewicht
105 kg
Zugehörige Organisation

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Spy

Medium humanoid (any race), any
Armor Class 12
Hit Points 27 ( 6d8 )
Speed 30ft

STR
10 0
DEX
15 +2
CON
10 0
INT
12 +1
WIS
14 +2
CHA
16 +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses passive Perception 16
Languages any two languages
Challenge 1 (200 XP)


Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 ( 2d6 ) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.


Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.


 

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

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