Batiri Goblin
Remove these ads. Join the Worldbuilders Guild
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.
Blowgun (1/Day). Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 piercing damage. The hit creature must succeed on a DC 11 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Display your locations, species, organizations and so much more in a tree structure to bring your world to life!
Kommentare