Batiri Goblin Species in Toril-Agarun | World Anvil
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Batiri Goblin

Genetische Vorfahren

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Batiri Goblin

Small humanoid (goblin), neutral evil
Armor Class 13 (leather armor)
Hit Points 7 ( 2d6 )
Speed 30ft

STR
8 -1
DEX
14 +2
CON
10 0
INT
10 0
WIS
8 -1
CHA
8 -1

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 ( 1d6+2 ) piercing damage.

Blowgun (1/Day). Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 piercing damage. The hit creature must succeed on a DC 11 Constitution saving throw or be Poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also Unconscious while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.


 

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