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Tirasea

27th Day of Chillwind, year 372 A.C.

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Tirasia - The Second Age

Airship




Premise

You find yourselves born into a world in which cities dot the landscape with stretches of wilderness. Great nations have risen and fallen. Empires have risen from nothing and crumbled away once more. And now, three hundred years after the last great kingdom, you find yourselves. Spurred on by tales of great works of invention and magic, there are tales of things you can barely comprehend from ages past. As you pick through the ruins, others are as well. Some will fall, and some will rise as they gain experience and grow in power with what they find.


Overview


Setting: Location of the RP - Tirasia, In the Realm of Bergarth, just outside the Bergarth Woods, a couple of weeks away from Haleah - The City of Quests, in the town of Heywood. It is a town of 1500 people, primarily humans, with an integrated mix of dwarves, halflings, some elves, gnomes, and half-elves, and a few stray others. Heywood sits in the shadow of a ruined castle or keep nestled in the fork of a river. The town's buildings are made of large and sturdy stone blocks. It is known for it's silver mining, panning the river. Smelters and smithies work almost round the clock. Others work the quarry. The forges create a smokey haze over the city, this budding spot of industry in a mostly now untamed land.
Time Frame: Early Middle Ages, just after the fall of the Roman Empire (Not Earth, but equivalent for reference purposes.)
Technology Level: Swords & Sorcery fare. Gunpowder has been made and is around, but it's pretty rare. Firearms are -unheard of- tech for most people. Some sages and scholars might know of it.
Starting Season: Early spring.
Magic Availability: Allowed, medium level.
RP Tags: Add in any others that are not available on the forum or if you ran out of spaces here.
Editions: Dungeons & Dragons 5th Edition. (Content from PHB, DMG, Unearthed Arcana, and Volo's guide is currently allowed. See Races list. Anything outside that is subject for approval. Xanthar's Guide when it is released will need to be reviewed. EEPG and SCAG are allowed as well. Homebrews are subject to approval and will need to impress the GM's.)

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