Graywall Geographic Location in Tinkering | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Graywall

Graywall

Also known as the city of beasts, the party came here by accident - stepping out of a portal intended for Arcanix, spitting them out in the desert near graywall. Creatures known to them mostly in battle are living here in a thriving city and with the dark vibes everything gives off, their is a lot to find.   They have met Sylvius, owner of The Mush and went on to The Bloody Bones, a pub owned by lycanthropes. They met with the pack leader and received a quest to earn the trust of the pack for the information Maggie is seeking.  
Npc's interacted with
  • Sylvius, shopowner of the Mush
  • Pack leader (name unknown)
  • Ogre (name unknown)
 
Quests & Questions
  • Go into the sewers, find out what is tearing pack members to pieces and resolve it before coming back with answers about the silver flame. (running)
   

/*  

Graywall - the basic information

  Known as the Gateway to Droaam, this city sits on the border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. The dragonmarked houses maintain outposts in Graywall, and House Tharashk governs the Calabas, the foreign quarter inhabited by humans and other people from elsewhere in Khorvaire.   Gnolls, orcs, goblins, ogres, trolls, harpies, minotaurs, medusas, tieflings, changelings, lycanthropes and other races unwelcome in civilized lands sought haven here.   Adventure option: captured by mind flayer and forced to do its bidding.
Stores & Important locations
  Inns:
  • The Demon’s Stick
  • Bloody bones - (lycanthrope hangout)
Shops:
  • General store -> Hairy Stuff - Orc named Harry
  • Artstall: Eclipsing Compass - Human
  • Blacksmith (weapons): Demon’s breath weapons - hobgoblin
  • Potions: Toxic Elixir potions and more - Weretiger
  • Black magic shop -> The Mush; - Black Thiefling called Sulvius, with red eyes and ram horns
  • General store -> The angry bear - Goblin
  • (magical and normal) clothing store -> Harpy\
  • Weapons and armor -> The tormented axe - Ogre
  • The Lonely Moon - Butcher
House Tharashk Guild Hall
House Tharashk is a human and half-orc dragonmarked house that has recently begun spreading throughout Khorvaire, though it is still heavily based in the Shadow Marches. The house is the second youngest of the Dragonmarked houses. Its members are renowned prospectors, bounty hunters, and inquisitives. Tharashk is the only house to hire monstrous laborers and mercenaries from Droaam, with whom they have an alliance.   House Tharashk possesses the Mark of Finding. This mark grants various magical benefits related to locating people and objects which in turn has led to their fame for bounty hunting.   “ We are hunters in a world of tribex.” — Kalaash'arrna, Tharashk inquisitive https://eberron.fandom.com/wiki/House_Tharashk
Trading post, The Greedy Goose
Trade market with art, basic weapons, blacksmith, potions, couple of gambling options       The only major dragonmarked house with a presence in Graywall is House Tharashk, with lesser presences of House Orien and House Sivis. Other houses have a smaller presence: Deneith, Ghallanda, Jorasco, and Phiarlan.   House Tharashk overseeing dragonshard trading in Graywall.   House Tharashk is a powerful force within Graywall. Under the oversight of Lord Khundran d'Torrn, House Tarashk has reached out to creatures across the town. Through his generosity and feats in the challenge rings, Kundran has also earned the respect of many of the inhabitants of Graywall. The Graywall House Tharashk enclave oversees a number of different operations, including dragonshard prospecting within the region, and employing and training monsters to serve as mercenaries and hunters to compete with House Deneith. Xor'chylic fully acknowledges House Tharashk in an official capacity, and has given Kundran police powers over the district of Calabas, where most of the non-monster races dwell.   As for the other houses, House Orien has a small enclave in Graywall, where it oversees Orien caravans heading from Breland into the Great Crag.[1] House Sivis also has a small enclave in Graywall, where it hosts a speaking stone outpost that allows Graywall to maintain communications with greater Khorvaire. While House Deneith does not have an enclave in Graywall, Deneith guards often pass through the city acting as guards to House Orien caravans. While passing through Graywall, House Deneith may try to recruit Graywall inhabitants.  
The Throne
Also called the Karda, the Throne is home to the mayor and the Flayer's Guard. The Throne is also home to the Znir Pact, the biggest of the gnoll tribes in Graywall. The Throne is the site of the Last Tower, the courthouse of Graywall, where Xor'chylic's word is law   For the past four years, the mind flayer Xor'chylic has been the governor of Graywall, and holds the power of life and death over its inhabitants. Though Droaam does not follow the Code of Galifar, Xorchylic has no patience for monsters that kill without reason, and the people of Droaam know better than to provoke his wrath. Still, a large number of outlaws and exiles make their home here, and substances illegal in the Five Nations are frequently peddled here.   Xor'chylic enforces his rule with the Flayer's Guard, a group of monsters with full allegiance to him and the Daughters, thanks to his psychic influence. The Flayer's Guard is led by Korgel Blackblade, and is composed of a force of ogres, orcs, and minotaurs supplemented by harpies, gargoyles, and a squad of war trolls trained by Sora Maenya. In addition, Xor'chylic can call upon the 100 gnolls of the Znir Pact stationed in Graywall, and his allies in House Tharashk to help support any defense of the city necessary. Although it has the trappings of a border town, Graywall is also a military outpost that stands ready to defend the pass against Brelish aggression, or to launch a raid, if needed. All workers in the Stone Pit undergo basic militia training and can take up arms if necessary.  
The Dark Six Temple
Since Graywall is one of the few locations in Droaam where the tribes of different creatures all intermingle, there is no singular religion for the city. The city's populace revere many different deities: the minotaurs have shrines to the Horned Prince; the Last Dirge harpies worship the Song of Passion and Rage while the Stormsingers worship the Stormsong and other Harpy Flights worship yet other deities; the gnolls raise piles of stones to reflect the idols destroyed by their ancestors; and the doppelgangers worship the Traveler.   Some religions are practiced throughout the nation. The largest of these is the worship of the Shadow, whose priests and priestesses call themselves the Voices of the Shadow. These priests, primarily medusas and oni, preach that the Shadow created the monstrous races, granting them powers that Aureon and the selfish Sovereign Host denied the other mortal races. The Voices of the Shadow support the Daughters of Sora Kell, and act as the community leaders of Graywall. A smaller subset of cross-race worshipers follow the Mockery. They are known to be more violent than the followers of the Shadow, frequently inciting violence against people of the east.   Most of the inhabitants are indifferent towards the Sovereign Host and their worshipers. They consider the Sovereigns to be weak and selfish gods, and will either pity or laugh at any that follow them. Some few consider the Sovereigns to be evil, seeing in their banishment of the Dark Six many similarities to the disdain with which the "civilized" races treat them. The Silver Flame, on the other hand, is actively hated in Droaam, as their crusaders have been invading Droaam ever since the Purge. Inside the city, chances are high that any obvious worshiper of the Church of the Silver Flame will be attacked on sight  
The Stone Pit
East of the city, there are huge quarries, where miners help unearth the stone needed for continued growth of the city. Though some laborers may live within the city, most of them make their homes in the pits as well, in a tent city outside the great pit. Typical labor within the Stone Pits is done in 11-hour shifts, with an hour of militia training each day

Questie quest quest

 
  • Sewer adventure for the Dark Pack
    https://eberron.fandom.com/wiki/Graywall  

DM Info

adventure ideas page 198 EB

Adventure options

  • Thieves guild -> Maybe The Dark Pack alliance instead?
  • Working for House Tharashk
  • Captured & forced to solve something, make something go away or combat something by the mind flayers (graywall) or daughters of sora kell (great crag), or something else
  • Solving something or doing a commission
  • Finding the Venomous Demesne (prophecy probabilities?)
  • Attack by Breland (skirmish)
  • Warforged skirmish
  • Lycanthrope pack asks for something in return for information (pack leader - Richard)
 

Monster options

  • Displacer beast
  • Ettin
  • Fungi
  • Mold
  • Gargoye's
  • Hags
  • Gorgon
  • Hell hound
  • Banshee
  • Spectator
  • Chuul
  • Wraith
  • Bone Naga
  • Mimic
  • Oozes
  • Gelatinous cube

Inhabitants

  • Gnolls
  • Goblins
  • Harpy's
  • Hob goblins
  • Orc's
  • Ogres
  • Lycantrhopes (bear, boar, rat, tiger, wolf)
  */

Maps

  • Graywall

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!