Rogue - The Odyssean
Odysseans are legendary tricksters who at first glance
seem like common soldiers. They carry spears and
shields like any rank-and-file hoplite, but rather than
moving in strict formations or honing their discipline,
Odysseans hone their minds. When two armies smash
together, shields bursting under the strain of a perfect
phalanx, the Odyssean is the soldier who stands back
and searches for weaknesses in the enemy’s defenses.
Even when badly outnumbered, they may find a way to
exploit conditions on the battlefield to turn the tide in
the favor of their allies.
Soldiers who exhibit such a sharp mind quickly grow in
notoriety and fame, but being famed for your cleverness
is a double-edged sword. Odysseans are often drawn into
conflicts that take them far from home, where monsters
and other dangers are a constant threat. Such harrowing
odysseys are the namesake of the Odyssean, who may be
forced to survive several such journeys in their lifetime.
As an Odyssean rogue, you have a quick mind and
you can intuit the strengths of your companions. You
enjoy using your intelligence to trick your enemies and
impress your friends. However, you know that you must
never let your mind grow dull, for when the time comes
that you are again flung into the wilderness, it will be
your wits alone that save you from a gruesome death.
Vagrant Soldier
Despite your roguish demeanor, you have all the training of a common soldier. When you choose this archetype at 3rd level, you gain proficiency with shields. Additionally, spears and tridents count as finesse weapons for you.Clever as the Gods
Starting at 3rd level, you are rarely outwitted on the field of battle. On your turn, you may use your bonus action to devise a clever plan to trick an enemy. Choose one creature that you can see. Make a Charisma (Deception) roll contested by that creature’s Wisdom (Insight). If you win the contest, you and your allies have advantage on attacks against that creature until the beginning of your next turn. This feature cannot be used on the same creature more than once per combat encounter.Notorious Trickster
Starting at 9th level, you are famed for your cleverness, to the point where intelligent enemies are extremely wary of you. Creatures who are aware of your presence but cannot see you become too distracted to perform opportunity attacks until they can see you again. Additionally, when you hit a creature with a Sneak Attack, if that creature is concentrating on a spell, they have disadvantage on the roll to maintain concentration.Tenacious Survivor
At 13th level, you’ve survived through so many ordeals that you face each new challenge with grim determination. You can add your Charisma bonus to your initiative rolls. Also, at the beginning of your first turn in combat, you may use a bonus action to take a deep breath and regain hit points equal to your rogue level. You may use this feature a number of times equal to your Charisma modifier, and you regain any expended uses when you finish a short or long rest.Legendary Cunning
Starting at 17th level, you are able to instantly assess every opportunity to seize the upper hand in combat. Whenever any of your allies makes an opportunity attack against a creature, you may choose to make a ranged attack against that same creature with advantage.Remove these ads. Join the Worldbuilders Guild




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