Magni Character in Thunderia | World Anvil
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Magni

(a.k.a. Guy who falls on things)

Born Mangi Thorson, older brother of Modi Thorson. Believed by his village to be the decendent of Thor. Raised as a hunter. He hunted and fought in a small group of 8/9 goliaths called Earths Hammer. Got into a battle with the Royal Military, getting slaughtered.   Magni just managing to survive.   Went put on his own as a mercenary, hunting people for who ever would pay, too ashamed to return to his village. He lost his way for 5 years, wandering as a mercenary, searching for the ones responsible for the death of Earth Hammer, before meeting F.I.S.T.

Physical Description

General Physical Condition

Tall, strong, well built with tough skin.

Body Features

Big scar running down left side of chest, stopping at hip. A few more battle scars in various places. Weathered body that has seen a hard few years outside. Big tattoo on his back and shoulders of his trouble and his fallen brothers.

Facial Features

Rough unkept beard (grey/silver), long rough hair, same colour. A scar running vertically from his forehead down over his left eye stopping just below on his check.

Apparel & Accessories

Wears brown pants made from tanned hide,. Doesn't wear a top. Boots. Wears a necklace made of teeth of a Mind Flayer. Wrist guards on both wrists. Brown made of leather and metal that curves in nordic shapes.

Mental characteristics

Education

No formal education, trained in hunting, tracking and fighting

Personality Characteristics

Motivation

Money. Will work for anyone who will pay. Slowly wanting to be apart of F.I.S.T. more and more to get revenge for his fallen brothers he lost in battle .
Species
Ethnicity
Year of Birth
534 P.U 31 Years old
Birthplace
Gedeg Region
Children
Eyes
Brown
Hair
Grey/Silver
Height
7'4"
Other Affiliations
Known Languages
Common, Giant

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Magni

Barbarian 7 Class & Level
Soldier Background
Goliath Race
Any Alignment

Strength 18
+4
Dexterity 12
+1
constitution 16
+3
intelligence 8
-1
wisdom 13
+1
charisma 10
+0
Total Hit Dice 7
Hit Die 1d12+3
3 proficiency bonus
14 Passive perception
7 Strength
1 Dexterity
6 Constitution
-1 Intelligence
1 Wisdom
0 Charisma
saving throws
1 Acrobatics
1 Animal Handling
-1 Arcana
7 Athletics
0 Deception
-1 History
1 Insight
3 Intimidation
-1 Investigation
1 Medicine
-1 Nature
4 Perception
0 Performance
0 Persuasion
-1 Religion
1 Sleight of Hands
1 Stealth
1 Survival
skills
15
AC
88
Hit Points
1
Initiative
40ft
Speed
Languages Common, Giant

Armor Light. Medium. Sheilds

Weapons Simple/Martial
Proficiencies
Attacks

Spellcasting


  • Explorers Pack:

    • a Backpack
    • a Bedroll
    • a Mess kit
    • a Tinderbox
    • 10 torches
    • 10 days of Rations
    • a Waterskin
    • 50 feet of Hempen rope


  • Flametongue Longsword

Equipment
Consider me the Jaggernaut, just unstoppable.

Words don't stick, actions do!
Personality Traits
I will find the ones responsible for killing my friends and bringing deishonour to me and obliterate them.
Ideals

Bonds
Loyal to a fault to anyone I care about.
Flaws
Goliath Stone Endurance:
Reduce damage by 1d12+CON as a reaction. 1 per short rest.

Feat: Great Weapon Master
-5 to hit, +10 damage
Bonus attack with crit or reducing creature to 0 HP

Barbarian
RAGE (1min):
-adv on strength checks and saves
-rage damage bonus
-resistance to B/P/S damage
UNARMOURED DEFENCE:
-dex+con+10
RECKLESS ATTACK:
-adv on strength attacks but enemies also have adv
DANGER SENSE:
-dex save adv against effects you can see
EXTRA ATTACK:
FAST MOVEMENT:
+10ft
MINDLESS RAGE
-cant be charmed of frightened when raging

Totem Warrior
SPIRIT SEEKER:
cast "beast sense" & "speak with animals" as rituals
TOTEM SPIRIT: BEAR
-when raging gain resistance to all damage but psychic
ASPECT OF THE BEAST: EAGLE
-see up to 1 mile away and discern detail
-no disadvantage on perception checks in dim light
Features & Traits

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