Moha' Rulesets

Pathfinder Rulesets

  Type: Humanoid, dwarf subtype   Abilities: The Moha' are strong and clever, but not particularly quick on their feet. They have +2 Int, +2 Str, and -2 Dex   Size: Moha' are Medium creatures   Base Speed: Moha' have a base speed of 20 feet, but their speed is never modified by encumbrance or heavy armor.   Language: The Moha' begin speaking Common and Mah'ur. Their scholarly nature allows them to learn any language they have access to, accept secret languages like Druidic.   Deep Magic: Members of this race gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks.   Stubborn: Members of this race gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a member of this race fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first. If the member of the race has a similar ability from another source (such as a rogue’s slippery mind class feature), it can only use one of these abilities per round, but can try the other on the second round if the first reroll ability fails.   Cave dweller: +1 bonus on Knowledge (dungeoneering) and Survival checks made underground   Craftsman: +2 racial bonus on all Craft or Profession checks to make objects from metal or stone   Gift of Tongues: +1 on Bluff and Diplomacy, extra language for every point in linguistics   Master Tinker: Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.   (can take Gifted Linguist instead of Gift of Tongues, offers +4 on Linguistics instead of +1 to Bluff and Diplomacy)      

5e Rulesets

  Ability Score Increase: Your Strength score increases by 2   Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor   Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Sunlight sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Tool Proficiency: Gain proficiency with one tool of your choice, out of smith's tools, calligrapher's supplies, or tinker's tools   Mental Resilience: You have advantage on saving throws against being charmed, and you have resistance against psychic damage  



Scholar of the Book

  You are part of the most scholarly culture of the Moha', raised on traditional magical tomes and steeped in the sacred traditions of your culture. You are generally highly respected in wider society.   Ability Score Increase: Your Intelligence increases by 1.   Religious training: whenever you make an Intelligence (Knowledge) or Intelligence (Religion) check related to the history and religion of the Moha' or the wider Amsed you are considered to have proficiency. If you already have proficiency in Knowledge or Religion, you are considered to have expertise.   Bonus language: You can speak, read, and write the sacred religious language of the Moha', Das'ur.   Gifted linguist: You can learn new languages in half the time as other people.




  Base: 33 Intuitive: +3d6 (36-51) Self-taught: +5d6 (38-63) Trained: +7d6 (40-75)  


  4'1" + 2d6 (4'2"-5'1")  


  90 lbs + 2d6 x 5 (100-150 lbs)


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