Walking Bomb
Spirit Spells
You infuse the blood of an opponent with a corrosive poison.
Effect
- The round you cast it, walking bomb inflicts 1d6 penetrating damage.
- While the spell is in effect, the target must make a Body test vs. your Spellpower at the start of each of their turns.
- If successful, the spell ends.
- If the test is failed, the target takes another 1d6 penetrating damage.
Side/Secondary Effects
- Should the spell’s damage reduce the target’s Stamina to 0, they explode in a spray of blood, flesh, and bones.
- Anyone nearby the exploding victim takes 2d6 damage.
Material Components
4 MP
Related Discipline
Mage
Related School
Spirit
Related Element
Attack
Effect Duration
When they pass the test
Effect Casting Time
Major Action
Applied Restriction
Difficulty: 5
Test: Body vs. Spellpower
Requirement: None
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