Telekinetic Burst
Spirit Spells
You create a circular burst of force with a radius of two ponies that’s centered anywhere that you can see.
Effect
- Those caught inside must make a successful Body test vs. your Spellpower or be thrown to the nearest edge of the burst and knocked prone.
- Those that make the test are not moved but are still knocked prone.
Side/Secondary Effects
- Targets may take damage from terrain and hazards depending on the situation.
- A burst that sends enemies flying into a wall inflicts 1d6 damage if the wall is wood and 2d6 damage if the wall is stone, for example.
- The Narrator determines what damage, if any, is applied.
Material Components
5 MP
Related Discipline
Mage
Related School
Spirit
Related Element
Attack
Effect Duration
Instant
Effect Casting Time
Major Action
Applied Restriction
Difficulty: 6
Test: Body vs. Spellpower
Requirement: Fist of the Maker
Remove these ads. Join the Worldbuilders Guild
Comments