Lesser Ooze
Unliving
Magic is unpredictable; you never know what might happen when you start casting spells. Sometimes you might turn your dog into a sofa, sometimes you’ll start growing leaves all over your body, and just sometimes you might create an Ooze.
The legend goes that an ancient wizard created the first Ooze by accident while attempting a new spell, which backfired and hit a flask of acidic slime. Though it might look like it’s thinking and acting as a living creature would, an Ooze is not alive and has no mind. A series of chemical and magical reactions causes globules of slime to coagulate. Once it’s around five feet in diameter, the Ooze is properly formed; it begins to move, gravitating toward any sources of organic matter to dissolve. They break down in sunlight, so are commonly found in caves and dungeons. If you ever see a suspiciously clean dungeon floor, don’t be surprised to find an Ooze lurking around the next corner!
Basic Information
Biological Traits
This section is written in an old Grey Warden code.
Body | Mind | Charm | Stamina |
---|---|---|---|
d6 | d4 | d4 | 10 |
Talents
- Acidic d4
- Insubstantial d4
Quirks
- Mindless
- Unliving
Genetics and Reproduction
- A series of chemical and magical reactions causes globules of slime to coagulate
- Once it’s around five feet in diameter, the Ooze is properly formed
- When it absorbs enough matter, or fuses with other Oozes, it becomes large enough to be called a Greater Ooze
- From the expansive body of a Greater Ooze, Lesser Oozes split off
Ecology and Habitats
- Commonly found in caves and dungeons
Dietary Needs and Habits
- Any sources of organic matter to dissolve
Additional Information
Average Intelligence
- Has no mind
Civilization and Culture
Common Taboos
- Sunlight
Common Myths and Legends
- An ancient wizard created the first Ooze by accident while attempting a new spell, which backfired and hit a flask of acidic slime.
Remove these ads. Join the Worldbuilders Guild
Comments