Neverwinter Settlement in The Zesty Realms | World Anvil
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Neverwinter

Neverwinter, also known as the City of Skilled Hands and the Jewel of the North, is a multi-racial city-state sitting on the northwestern Sword Coast of Faerûn. Neverwinter is regarded by Volo as the most cosmopolitan and the most civilized city in all of Faerûn. The city is a member in good standing of the Lords' Alliance

Demographics

Humans & Half-Elves, Plus a minority of Dwarves, Dragonborn, Eladrin, Tieflings, Orcs & Half-Orcs

Government

As part of his bid to create a mercantile empire in Neverwinter, Dagult Neverember created the title of "Lord Protector of Neverwinter", held by Neverember himself, in 1467 DR. However, it was questioned whether Dagult was the rightful ruler, as many factions vied for Neverwinter and the citizens were divided in loyalties. As he had to fulfill his obligations as Open Lord of Waterdeep, Lord Neverember left the day-to-day running of the city to General Sabine and Mayor Soman Galt.

In 1489 DR, Lord Neverember was exiled from Waterdeep and replaced as Open Lord by Laeral Silverhand. After being ousted of his city and former position, Neverember then focused all of his efforts to his role of Lord Protector of Neverwinter. Due to this commitment and his past accomplishments helping Neverwinter and its citizens, the Neverwintans finally accepted Lord Neverember as their rightful leader. Bitter over being exiled from Waterdeep, however, Neverember became more despotic than ever and has enforced heavy-handed laws. He's levied heavy taxes to noble families living in Neverwinter, preventing them from gaining significant power, while enacting harsh laws that prohibit the formation of new guilds and limited the power of existing ones.

Defences

As of 1479 DR, the army of the city, known as the Neverwinter Guard, was composed mostly by the Mintarn mercenaries hired by Lord Neverember, and a few independent militia forces assembled by the citizens also helped to protect the city in times of need. Lord Neverember also hired adventuring bands to deal with threats to the city that the Mintarn mercenaries could not handle.

With the city rebuilding in the late years of the 1480s DR, many of the Sons of Alagondar have volunteered themselves to serve in the Neverwinter Guard, making Lord Neverember to depend less on the services of the mercenaries. Lord Neverember still hires adventurers and mercenaries to help to protect Neverwinter and train the local troops rather than to accept the help of the armies of the Masked Lords of Waterdeep, who he has felt betrayed him.

History

Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing thousands, and leaving in its wake a great, gaping chasm that split the city. Neverwinter was in ruins, and external influences — from Netheril to Thay to Lord Dagult Neverember of Waterdeep to the agents of the Hells themselves — sought to exert control over the city. Many folk fought to stem all these dangers, and eventually, a measure of peace fell over Neverwinter.

Since Dagult Neverember was deposed as the Open Lord of Waterdeep, he has thrown his full attention and effort into the rebuilding of the city from which he claims descent. Whatever people’s opinions are of his claim to Neverwinter’s throne, he has proven a capable, inspiring leader over these last few years, and the population has embraced him as Lord Protector. He engineered the sealing of the Chasm and the restoration of the High Road, and is seeking other ways to repair and improve the city. Even if he can never prove his descent from Lord Nasher Alagondar, the people of Neverwinter have accepted his leadership.

Architecture

Before the eruption of Mount Hotenow, Neverwinter was a picturesque city and boasted such sights and edifices that would be noteworthy in other cities, but were fairly common features in the Jewel of the North.

Neverwinter was usually described as being "laid out roughly in the shape of an eye," with the Neverwinter River marking a long axis roughly east and west of its waters. One end of the city was the harbor, and the other end was the Upland Rise, and beyond that the Neverwinter Wood. Four gates were located in its walls, two in the northwestern and the northeastern corners, and two in the southwestern and southeastern corners.

Among its most prominent vistas were its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon, considered the city's emblems by its inhabitants. Under these, the waters of the Neverwinter River cascaded over small, gentle waterfalls as they coursed into the city's bustling harbor. Its lamps of multi-colored glass, its precision water clocks and exquisite jewelry, and its magnificent gardens (the phrase "The City of Skilled Hands" referred to Neverwinter's accomplished gardeners) ensured the warm winters were colourful and the summers were rich with fresh fruit.

The city was full of beautiful and ingeniously designed buildings, many of which were famous in their own right, such as the House of Knowledge, Neverwinter's tall and many-windowed temple of Oghma; the Hall of Justice, the temple of Tyr and the public office for the rulers of the city; and Castle Never, the castle of the ruler of Neverwinter. In addition, the reputations of such unique taverns as the Moonstone Mask, the Shining Serpent Inn, and the Fallen Tower reached far beyond the city's walls and further added to the city's distinction.

After the Ruining, the city was almost entirely destroyed. Of the three bridges, only the Winged Wyvern remained functional. Much of the southeastern quadrant of the city collapsed into a yawning pit, known as the Chasm, that continually spawned plaguechanged horrors. Many former edifices and homes became martial garrisons to maintain the monsters at bay.

Although Neverwinter remained in ruins for almost two decades, thanks to Lord Neverember's efforts the city began to be repaired to its former glory in the late years of the 1480s DR. Inns like the Driftwood Tavern and the Beached Leviathan became pretty popular across the Sword Coast.

The Chasm was magically sealed around 1484 DR, although at such cost to the city's coffers, that some of its outer walls still lay in ruins and several of its neighborhoods remained abandoned and invaded by monsters and brigands by 1491 DR.
Alternative Name(s)
City of Skilled Hands
Jewel of the North
Type
City
Population
Around 20,000
Inhabitant Demonym
Neveren or Neverwintian
Location under
Owner/Ruler
Characters in Location

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