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The World of Eternia

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It is a dark age. A bloody age. An age of sorcery and turmoil. It is an age of battle and death. Amidst all the fire and fury it is a time, too, of mighty heroes, of bold deeds and great courage.   For as long as anyone can remember, the races of this world have struggled against each other. Some have developed civilized cultures and alliances, while others fell into tribalism or disappeared among the great mountains, the mighty rivers, the dark forests and serene grasslands.   Though it was not always the case, a harmonious natural balance now exists between the races of man, elf and dwarf. Their kingdoms have stood as bastions of each race's strength while also providing natural protection to the secretive cultures of the Halfling, Gnome and Dragonborn. Their borders are loosely monitored, preferring to devote their security resources towards Vigilantia, a nation birthed by the combined efforts of the allied kingdoms at the heart of the new world. Known for its engineers, sorcerers, traders and soldiers, it is the new world power and the land of opportunity where all peaceful folk can live free. A low crime rate, radically new thinking and magical protections entice people from all over the land to seek citizenship. And no one can blame them. It stands as the most prosperous country in the realm, and these are far from prosperous times.   Across the length and breadth of Eternia come rumblings of war. In the towering mountains, orc and goblin tribes are gathering for yet another assault. Bandits of renegades harry the unpropitious wilderness. The dark borders of secretive Drakenmoore, a mountainous region ruled by unknown parties, continues to remain shrouded in mystery. And from the eastern corner of the continent, there is the ever-present threat of Skal Morgoth. Predatory mutants and foul beastmen are the only known things surviving within this wasteland of mysterious and corrupting magical energies. As the time of battle draws ever near, this world needs heroes like never before.”

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