Dwarf Species in The World of Aardenfel | World Anvil
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Dwarf

The dwarves of Aardenfel have an ancient history that goes back over 3,500 years and includes the founding of the great Delvic Empire that ruled the continent of Aardenfel for nearly 1,500 years. In the twilight of the empire The dwarves dug to deep resulting in the discovery of the Underneath and a vast upwelling of terrors that destroyed the empire.

Basic Information

Biological Traits

Physically dwarves resemble short, hairy humans. Dwarven internal anatomy however is strikingly different from human, elven, and orcish anatomy with the heart located to the right side of the chest and a arterial structure more similar to that of other small folk such as the gnomes or halflings.

Civilization and Culture

Naming Traditions

Dwarves typically have a first name, a family name and a guild name. The guild name is only used when among other dwarves. A dwarf who betrays his or her guild is stripped of their title leaving them shamed by their own people. Male first names: Alaster, Andrej, Borik, Boris, Cathir, Clovis, Female first names: Family names: Guild names: Widzman

Major Language Groups and Dialects

Dwarven

History

The Delvic Empire was one of the oldest known civilizations on the continent of Aardenfel. Ruins of once mighty citadels dot the landscape of Aardenfel from coast to coast.
Scientific Name
Homo Brevis Branti
Lifespan
Dwarves are considered adults at 18 years of age and generally live for about 100 years.
Average Height
Males are generally 4'5 to 5 feet tall. Females are generally 4'3 to 4'9
Average Weight
Dwarven men typically weigh 160-200 pounds Dwarven Women typically weight 120-180 pounds

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Dwarf

Ability Score Increase +2 con
Size Medium
Speed 25 ft your speed is not reduced by armor

Dwarven Resilience: you roll with advantage on saving throws against poison.   Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Dwarven Combat Training: You are proficient with the waraxe, handaxe, warhammer, and light hammer.   Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  Clan history: Their are four major Dwarven clans that are each named for one of the four dwarven gods.
 

Aardenbrant(Stone Dwarf)


Ability Score Increase: Your wisdom score increases by 1
Tremorsense: you have 30ft tremorsense.
 

Ignisbrant(Fire Dwarf)


Ability Score Increase:Your strength score increases by 1
Darkvision: you have 60ft darkvision.
Ignis' protection: you are resistant to fire damage.
 

Iryathbrant(Water Dwarf)

Ability Score Increase:Your intelligence score increases by 1
Way of the Flowing Stream: You are proficient with the rapier and short bow.
 

Zethbrant(Air Dwarf)

Ability Score Increase:Your dexterity score increases by 1
Milita Training: You are proficient with the shotgun and revolver.  
 

Languages. You speak Dwarven and Elven

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