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The WIld

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Civilization has been fighting a losing war with the Wild for centuries. Cities, roads, castles, entire Kingdoms have been swallowed up by the primal untamed forces that make up the wild places of the earth. Artificial boundaries dividing the peoples of the land melted away as foes joined forces to combat the growing darkness. After years of retreats, the Civilized armies gathered in the human Kingdom of Nicholas for their last stand.   All that remains of the once great people of the world is the small village of Home that was spared the savage takeover by the natural cover afforded by the mountains and the sea. After a time, the sea became treacherous for all who tried to cross it, the creatures who called the mountains home began to creep ever closer to town and the terrible forest began to sneak into the valley through the only mountain pass that connected Home to the outside world.   The residents of Home settled into a lifestyle of self preservation. The bulk of the workforce was tasked with felling trees and the rest with supporting the lumberjacks. For a time the little village seemed to be holding its own but as the years dragged on the perimeter of trees grew closer and closer to the main village.   The trees have finally reached the edge of the village and the Elders fear the final end of civilization has been reached. In an act of desperation, the Elders gather the most promising heroes and send them on an impossible mission: find the source of the Wild and destroy it once and for all.

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Campaigns

Summer2018

Dungeons & Dragons 5e

TBD