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The Westwilds

5 Nohlue, 1556 G.S.

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Warning! This world contains spoilers for my homebrew Dungeons and Dragons campaign! If you're a current player of that campaign, tread with caution and don't click any articles that might spoil you.  
    From the rugged mountains of Wyrmfrost to the sandy gulfs of the Aiiris Crescent, something magical and mysterious can be found anywhere in Diodecia. Most of the continent is untamed, save for the civilisations that bear the wild and create spiraling towers and wondrous cities. Despite the blooming population, something unknown still lurks in the dark and in the shifting border between reality and dreams. The year is 1556 G.S., and the age of gods is long gone. Now is the age of mankind and his magical and technological progress. It is also the twilight years of the current age of peace. Many believe this peace will not last for long. The seas have grown dangerous and the winds smell of death. Somewhere on the continent, a new evil awakes...   Can you save your world? Or will you watch it succumb to the dark?

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