Arsonists are dangerous. Their hatred unhinges them, and they devote themselves to the flame. They are pyromaniacs who wish to cure the disease that is disease. They know it isn't possible, but they are obsessed. The arsonists are a force only called when needed for a reason. The only time they are found outside of a quarantine zone is in
Eberstark Unions, but finding one stable enough is rare. This doesn't mean it's impossible. They can be playable characters, but will always walk a line between their obsession and their duty.
Many live normal lives, but under the surface is that burning desire. Their families, if they are stable enough to have them, know little to nothing of their side jobs. When they are called, they get to let loose. Anything goes when The Web declares an area a quarantine zone. All restrictions are lifted. The moment they cross the border from the world outside, they may as well be entering their own playground.
They won't attack anyone who obviously isn't affected by what they are fighting. They still seek to preserve life. It is always best to not get in their way when they indulge in their vengeance. Despite your best efforts, you may still find yourself in their path. You may be escorted from the zone in peace and safety, but I still wouldn't cough or sneeze around them if I were you.
Inner Demons
The arsonists of Crucible are filled with hate, and this hatred attracts something. Every member experiences it differently. They lose someone close or witness the devastation an outbreak can cause. An entity then approaches them, a fire demon, spirit, or even higher powers, that offer them solace. Their hatred creates a mutual obsession.
Members of crucible bind themselves to these entities of fire. Don't misunderstand. They don't sell their souls. They literally bind themselves into a single being, one with two conscious minds. The two obsess over each other, believing them to be the most beautiful thing in the world. It's less a classic case of selling your soul, and more like a sordid love affair. These inner demons are the source and mind behind the flames used by agents of Crucible.
These entities truly love their hosts, so much so that they refuse to allow their hosts to feel the touch of flame. Members are immune to fire in every way, surrounding themselves in a raging inferno that kills any contagion in the area. They can also see visions in fire. This is how they learn where quarantine zones are well before they are called.
Gifts From Beyond
On top of their standard gear, each agent of Crucible is given unique gifts by the entities that they bond with.
- Immunity: Every agent is immune to burning of any kind. No amount of heat can harm them. They are also immune to any form of sickness. They won’t even experience allergies. The entity can literally burn the problem out of them before it takes hold, passing the fire through their host. Before you ask, yes, you can throw them into the sun, and they would not melt due to heat, but the heat will be the least of their concerns at that point.
- A Helping Hand: While the agent cannot manipulate flames, these entities can. The entities can detect any contagions using their metaphysical nature, and purge them from the environment. This would require using an Ignis Candle, and an Ignis Rifle. The entity cannot conjure flames and must be temporarily released from its host using the candle, and then it can manipulate flames produced by the rifle. When active, the entity and the agent must work together harmoniously to reach maximum efficiency. They instinctively understand each other's thoughts, able to instantly coordinate efforts and warn each other of threats.
The members of Crucible have many tools at their disposal. These tools are all designed to make their jobs as easy as possible. From protective equipment to a specially designed weapon, their gear is unique to them. Without their metaphysical companions, the members of crucible couldn't make use of their gear.
The Ignis Rifle is the primary weapon of every agent in Crucible. Essentially its one part automatic rifle and one part flamethrower. The rifle uses the candle to turn every round into an incendiary bullet, and the flame-throwing capabilities should be obvious at how they are used. There are many forms of ammunition used for different situations.
On top of their other tools, arsonists of Crucible employ explosives.
Every member has a specially designed suit with modular components that can be removed or put on depending on the needs of a given situation. There are three levels of outfitting: Partial, Full, and Heavy. Each variant can temporarily separate the member from the entity within, allowing the entity to operate independently of the member.
Partial Outfitting:
When an operation calls for partial outfitting, it means the illness spreads slowly or is difficult to catch compared to others. It can also mean the member is already immune to the illness or there is no illness at all, and instead there is a form of hazardous waste that needs little more than gloves and a specially designed mask for protection. A lighter, less restrictive form of outfitting is more beneficial in these cases. Generally, the only equipment needed are self sanitizing gloves and an Ignis Mask.
Full Outfitting:
Full outfitting is the most common form of outfitting protocol in crucible. The vast majority of all operations will call for full outfitting. This includes all forms of gear in partial outfitting but adds an Ignis hazmat suit to the required personal protective equipment, or PPE. This will prevent exposure from any contaminant in the area, and serves as the go to protocol for quarantine zones where the source of contamination is unclear. This also comes with several forms of combat armor designed to protect the agent in case of equipment failure and enemy fire if it is present.
Heavy Outfitting:
This form of outfitting is only used for particular situations. Use of heavy outfitting only occurs when specific contaminants are present in the quarantine zone, especially, The Five Point Pathogen. This form of outfitting replaces all previous gear with a heavily modified variant. Some contagions, labeled as “living contagions,” can tear into standard forms of PPE and travel with crucible agents out of the quarantine zone undetected. Each contagion on the list has its own set of gear used. In the case of Five Point, the gear is made of pliant glass. This new technology from Ignis Medical resists the attempts of The Five Point Pathogen to break through, and is easy to keep clean.
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"Douglas disappeared when the war ended, only.appearing again in New York City. The year is 1897. " Maybe fix this as "Douglas disappeared when the war ended, only to reappear in New York City in 1897." or something similar. The -tense is a bit odd in that paragraph. I like the cryoflame idea; i might want a subclass that specializes in that or something. If you don't have time to kill a disease-ridden place, just lock it down with ice, perhaps transferring the heat to your next target if you're using magic. I like how each of your web organizations has it's own area of expertise and agenda. The black betties are very different from the pillow for guys who are different from the magic university who are different from the crucible. What happens if a Crucible pyro goes rouge? Say a kid in the infected zone reminded him of his deceased daughter so he let her go and got himself fired? (no pun intended) Does he now just wander the world with his demon buddy setting things on fire? Does the demon leave? What about people who bond with fire demons who've never heard of the crucible? I love the idea of thermite charges just melting down a door, like when the stormtroopers board the Tantive IV at the beginning of A New Hope. Maybe if you had enough you could make a ring in the floorboards for an impromptu trap-door. Thermite is just fun. What if some guy collected five-point flowers after they released their pollen? Would they still be dangerous?
Oooooo thank ya for this. Self quarantine sucks. lol ill rephelrase that. yours sounds much better. There are cold flame specialists, so that's possible. Locking down a location for further study or, ahem, sterilazation, has happened a time or two. Almost every organization in The Web answers a question, in this case how does the web handle things too small for a bullet to put it down. The black betties are an answer to how do small groups get coordinated when authorities fail to deal with or understand the problem they face. Oxenfree, the pillow fort guys, are an answer to what happens when multiversal and metaphysical junk gets involved. The university is where The Web began. I remember watching Dracula and saw van helsing pull out a massive tome of vampire lore and all I could think was, "who in the hell wrote that book and how?" In rpg terms, I wanted everyone to have a role but I also wanted each organization to bring so much in the way of role play and lore that its be hard to stick with just one group. "ill do an arsonist this time but oh wait, oxenfree looks cool" line of thinking. Your questions are awesome. arsonists dontt get fired, if they go rouge, they are either put down, severing their connection to the demon, or they get psychic surgery from the magicians at carthage. It's definitely an interesting role play scenario though. May wanna test that out at some point. Others who bond but are not in crucible usually try to lay low or end up being baddies. Over time, it becomes clear the darker side of the world is much bigger, even if you don't know anything about it. The thermite ideas you have are not only valid but encouraged. It's one of the best perks of this character. You don't need a thief. Lemme just make a hole. Now five point is dangerous. You won't get close enough to the flower to pick it, or if you do, the virus let you do it to spread more. The pollen only stops spreading when the body is fully decomposed, then the flower repurposes itself, slowly crumbling into spares. I'll be doing more on five point... It's nasty.