Half-Elf Species in The Thulean Frontier | World Anvil
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Half-Elf

Eons ago, the Elves held dominion over the earth, when men were a race of savages in skins. These primitive men were brought under the rule and tutelage of the elves, then enslaved in the last, decadent centuries of the elvish civilization. Some mixed with their human thralls, in love or by force, and produced a race of half-elves. When the elvish order collapsed in the age of madness, the half-elves led humanity in rebellion, and they broke free to form nations and polities of their own out of the wreckage of the cataclysms.   Today, none of this elfin race are close to one-half elvish, but they are still marked by angular features, great height, and leaner bodies than common men. Whether it is through their breeding, or being raised to it, they have inherited the bold daring and the haughty pride of their ancestors. In every human nation where they are present in numbers, the elfin are vastly over-represented among the ranks of the nobility, though normally still a minority. At their best, they are fearless leaders and champions; at their worst, they are prone to violence and piracy.   Their reputation, traits, and tendency to favor their own kind put half-elves near the center of political, religious, and martial activity in most societies. Levying these connections across cultures put them in an essential position in the old Sovereignty, which has carried over into the fractured world of the present day. Scattered among humanity, half-elves are necessarily preoccupied with breeding and blood-lines, and some with notions of racial purity. Half-elves who turn their back on this culture are not uncommon, but frequently ostracized from their kin, and in the haughtiest families even disinherited and scrubbed from familial records.
Scientific Name
Half-Elf, Half-Elves, Elfin
Lifespan
70 to 100 years
Average Height
Males 5'9" to 6'4", Females 5'6" to 6'0"
Average Weight
Males 150 to 220 lbs, Females 120 to 180 lbs
Contrary to the Player's Handbook
Ability Score Increase. You may switch your Charisma with another of your starting ability scores.
Alignment. Your alignment is unaligned.
Languages. You speak Common. You read & write Common, or speak another language of your choice, or read & write a language of your choice. If your intelligence modifier is +1 or more, choose a language to speak or a language to read & write, choosing a number of times equal to your intelligence modifier.
Darkvision. You do not have darkvision.

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