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The Threefold Kingdoms

Drawingdown, 1298

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In the twentieth century, sprawling metropolises dot the landscape, and almost all of the world's wild spaces have been tamed. The megafauna and cryptofauna that used to be the bane of civilians and adventurers alike are now either extinct or protected in zoos from the encroachment of man into their former habitats. Technology and arcane magic work hand in hand, as do divine magic and medicine.   In the thirteenth century, however, the world is not yet fully known. If you are lucky enough to find yourself in a city, walls provide a sense of security in the face of the vast, unmapped forests and wastelands that fill in the space between pockets of civilized life. Poor villagers and weary travelers live out their days in fear of the next unexpected danger to emerge from beneath the trees or from deep in the earth.   Rifts in time have been opening between points in the future and the past, and people have been hurled from one time to another. Brave adventurers must adapt to alien times and learn to survive in a world they were never intended to see.

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