Revived
Revived are humans, which at some point of their live died, and in the most cases a God of the Dead, brings them back to life as an Undead, for whatever reasons they had, either for compassion for that person, or for them to compensate a punishment, either way, they live for some years after revived
Type: Humanoid (Half-undead, Human)
Score Modifiers: +2 Wisdom, -4 Constitution, -2 Charisma
Base Speed: 9mts (6 Tiles)
Saves Bonuses: Revived gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Revived take no penalties from energy-draining effects, though they can still be killed if they accrue more negative levels than they have Hit Dice. After 24 hours, any negative levels they've gained are removed without any additional saving throws.
Revived are harmed by positive energy and healed by negative energy
Dark Vision (Ex): Revived can see at dark in black and white colors until 18 mts
Soul Seer (St): Revived gain the use of Deathwatch as a constant spell-like ability.
Light and Dark (Su): Once per day as an immediate action, Revived can treat positive and negative energies as if it were a living creature, taking damage from negative energy and healing damage from positive energy. This ability lasts for 1 minute once activated.
Automatic Languages: Common; Additional Languages: All languages except Druidic
Common Alignments: Any Alignment
Common Path: Any
The Initial Age of the Revived is whatever age they had when they were alive
This Race has the following Race Traits:
Aging Effects:
Initial Age | Maximum Age1 |
---|---|
X years | +6d8 years |
- Revived had a limited time to mend their sins or fulfil their propouse before trully die
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