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The Sixth World

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The Sixth World is a dark and dangerous place, with powerful megacorporations, powerful magical beings, and cunning street gangs vying for control and influence. The world is still recovering from the aftermath of the long, brutal war between the nations of the world and the Awakened Nations, and political, economic, and social instability continues to pose challenges to the United Canadian and American States (UCAS) and other nations.   The awakening of magic has brought with it a host of new challenges and dangers, including the awakening of dragons, the appearance of powerful spirits, and the proliferation of magical creatures and beings. The use of cyberware, virtual reality, and other advanced technologies has transformed society and the economy, leading to the formation of the Matrix, a virtual reality network that connects the world.   The Sixth World is a place of stark contrasts, with incredible wealth and poverty, technology and magic, and powerful corporations and struggling street gangs. It is a world in which people must navigate a complex and unpredictable landscape to survive and thrive, and the balance of power is always shifting.

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Campaigns

The Sixth World Campaign

Cortex Prime