Overview in The Sirius Galaxy | World Anvil
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Overview

Combat is handled in segments.
  Each segment is comprised of a three second period. Within this time, all involved parties get to perform an action. When violence erupts, the one with the highest Reaction is the first to act in a segment, then the one with the second highest, then the third and so forth. This is called Initiative.
  However, maneuvers like hitting the deck or going on the defensive can be done at any time (this is true for all evasive maneuvers), no matter your Initiative, as long as you haven’t yet acted in this segment. You can always try to avoid an attack if you see it coming. Every player declares the action of his avatar, starting with the player who goes last. It’s also possible to delay an action, acting later in the segment.
  When everyone has acted in the segment, if the skirmish is still ongoing, the next segment begins and everyone gets to act again.
  If there’s a surprise attack, the one with the highest Reaction on the defenders’ side gets to make a Reaction roll. If successful, he will be able to run for cover, hit the deck or dodge/duck when being attacked. So do the rest of the defenders if he has yelled a warning to his comrades. If not, they will be defenseless to the first attack.
  If there’s some uncertainty about who goes first (or if you need to up the suspense), you simply roll 1D for each participant, adding their individual Reaction to the roll. The one with the highest number goes first.

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