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Playable Races and Species: Diversity Across The Divide

Core-Aligned Species

Humans

Humans remain one of the most widespread and influential species in the galaxy. Their adaptability and ambition have allowed them to thrive across diverse environments, from the towering arcologies of the Core to the harsh colonies of the Fringe.

Physical Description:

  • Height: 5'0" to 6'5" on average.
  • Skin tones range from pale to deep brown, with great diversity in hair and eye color.
  • Physically adaptable, with no extreme features compared to other species.

Stat Bonuses:

  • +2 to any one ability score.

Racial Abilities:

  • Adaptability: Gain one extra skill rank per level.
  • Ambition: Start with one extra feat at level 1.

Lashunta

Known for their psychic affinity and intellectual pursuits, the Lashunta are a prominent species in the Core. They excel in diplomacy, research, and psychic development, making them integral to Core governance and cultural advancement.

Physical Description:

  • Height: 5'6" to 6'2".
  • Often slender, with brightly colored skin tones ranging from blue to golden hues.
  • Distinctive antennae on their foreheads, used for communication and sensing psychic energy.

Stat Bonuses:

  • +2 Charisma, +2 Intelligence, -2 Constitution.

Racial Abilities:

  • Psychic Sensitivity: Gain the Telepathic ability (30 ft.).
  • Scholar: Gain a +2 racial bonus to Culture and Mysticism checks.

Kasatha

Hailing from a nomadic past, the Kasatha have integrated into the Core as guardians of tradition and adaptability. Their emphasis on community and balance has made them vital contributors to Core stability, though some still roam the galaxy as wanderers.

Physical Description:

  • Height: 6'5" to 7'2".
  • Gray-skinned with elongated, oval heads and four arms.
  • Typically wear veils and flowing garments as part of their cultural heritage.

Stat Bonuses:

  • +2 Strength, +2 Wisdom, -2 Intelligence.

Racial Abilities:

  • Four-Armed: Can wield and use four hands, allowing for additional weapons or tools.
  • Desert Strider: Gain a +2 racial bonus to Athletics and Survival checks.

Androids

Constructed for efficiency and precision, androids have become an integral part of Core society. While some embrace their role as laborers or specialists, others struggle with the philosophical implications of their existence.

Physical Description:

  • Height: 5'6" to 6'0".
  • Sleek, humanoid frames made of synthetic materials; facial features often appear sculpted but lack the imperfections of biological species.
  • Their "skin" glows faintly with embedded circuitry patterns.

Stat Bonuses:

  • +2 Dexterity, +2 Intelligence, -2 Charisma.

Racial Abilities:

  • Constructed: Immune to disease, poison, and sleep effects.
  • Emotionless: Gain a +2 racial bonus to saving throws against emotion effects.
  • Darkvision: Can see in total darkness up to 60 ft.

Fringe-Aligned Species

Vesk

The Vesk are a warlike and honor-driven species who thrive in the harsh conditions of the Fringe. Their strength and combat prowess have made them both respected allies and feared adversaries.

Physical Description:

  • Height: 6'6" to 7'5".
  • Reptilian, with thick scales in shades of green, gray, or bronze.
  • Muscular builds, sharp claws, and powerful tails.

Stat Bonuses:

  • +2 Strength, +2 Constitution, -2 Intelligence.

Racial Abilities:

  • Natural Armor: Gain a +1 racial bonus to AC.
  • Fearless: Gain a +2 racial bonus to saving throws against fear effects.
  • Claws: Unarmed strikes deal 1d4 slashing damage.

Ysoki (Ratfolk)

Resourceful and ingenious, the Ysoki are scavengers and tinkerers who excel in making the most out of limited resources. They thrive in the Fringe, where their skills in engineering and survival are invaluable.

Physical Description:

  • Height: 3'0" to 4'5".
  • Fur-covered bodies in various shades of brown, gray, or white.
  • Long, prehensile tails and sharp, rodent-like teeth.

Stat Bonuses:

  • +2 Dexterity, +2 Intelligence, -2 Strength.

Racial Abilities:

  • Cheek Pouches: Store up to 1 cubic foot of items within cheek pouches.
  • Tinker: Gain a +2 racial bonus to Engineering and Stealth checks.
  • Darkvision: Can see in total darkness up to 60 ft.

Shirren

The Shirren, a species of insectoid beings, value community and cooperation above all else. They are known for their empathy and psychic sensitivity, which makes them excellent mediators and mystics.

Physical Description:

  • Height: 5'8" to 6'4".
  • Exoskeletal bodies with segmented limbs and antennae.
  • Compound eyes that glow faintly, often in red or amber hues.

Stat Bonuses:

  • +2 Constitution, +2 Wisdom, -2 Charisma.

Racial Abilities:

  • Blindsense (Vibration): Can sense movement within 30 ft.
  • Communal Bond: Gain a +2 racial bonus to Diplomacy and Sense Motive checks.
  • Mind Link: Can telepathically communicate with willing creatures within 30 ft.

Plasmoids

Plasmoids are enigmatic beings of semi-fluid organic matter, often described as "living plasma." They originated in the uncharted depths of the Fringe, emerging from volatile energy fields and magnetic anomalies. Their ability to reshape themselves and interact with energy fields makes them one of the most versatile and mysterious species in the galaxy.

Physical Description:

  • Height: 5'0" to 6'0" (variable due to their morphic nature).
  • Composed of semi-transparent, bioluminescent plasma contained within a flexible, thin membrane. Their colors shift with mood and environment, ranging from soft blues to vivid reds.
  • Can form temporary appendages and faces for interaction, though they revert to amorphous states when idle.

Stat Bonuses:

  • +2 Constitution, +2 Intelligence, -2 Charisma.

Racial Abilities:

  • Amorphous Form: Can pass through spaces as small as 1 inch in diameter without squeezing. They cannot wear standard armor but can integrate upgrades into their body.
  • Energy Affinity: Gain resistance based on sub-race
  • Plasma Burst: Once per day, emit a burst of energy in a 10 ft. radius (1d6 damage type based on sub-race, Reflex save negates). Scales with character level.
  • Adaptive Morphology: Gain a +2 racial bonus to Acrobatics and Engineering checks.
  • Breathless: Do not need to breathe and are immune to suffocation.

Additional Species

Zephyrites

The Zephyrites are a gaseous life form that thrives in high-atmosphere environments. They evolved in floating cloud cities and possess a unique ability to manipulate air currents.

Physical Description:

  • Height: 6'0" to 7'0" (when condensed into humanoid form).
  • Their semi-ethereal bodies shimmer with whorls of mist and streaks of lightning.
  • They form translucent limbs and features using condensed vapor.

Stat Bonuses:

  • +2 Dexterity, +2 Wisdom, -2 Strength.

Racial Abilities:

  • Aerokinesis: Gain a +2 racial bonus to Piloting and Acrobatics checks in low or zero-gravity environments.
  • Ethereal Drift: Can hover up to 5 feet above the ground.
  • Gaseous Form: Once per day, transform into a cloud of gas for 1 minute (immune to non-magical physical attacks, movement reduced to 10 ft.).
  • Breathless: Do not need to breathe and are immune to suffocation.

Quorathans

The Quorathans are crystalline beings native to mineral-rich asteroid belts. They are known for their incredible resilience and ability to channel light as energy.

Physical Description:

  • Height: 5'5" to 6'5".
  • Composed of prismatic crystals that refract light, creating an ever-shifting glow.
  • Their angular bodies are both sharp and mesmerizing.

Stat Bonuses:

  • +2 Strength, +2 Constitution, -2 Dexterity.

Racial Abilities:

  • Crystalline Armor: Gain a +1 natural armor bonus to AC.
  • Light Refractor: Once per day, emit a blinding flash of light (all creatures within 30 ft. must succeed on a Reflex save or be dazzled for 1d4 rounds).
  • Hardy Constitution: Gain a +2 racial bonus to saving throws against environmental hazards and poisons.
  • Photosynthesis: Regain stamina points equal to your level after spending 10 minutes in bright light.

Synthorrans

The Synthorrans are a biomechanical race created by an ancient AI. They are semi-organic beings capable of interfacing with both machines and psychic energy.

Physical Description:

  • Height: 5'8" to 6'8".
  • Their bodies are a blend of sinewy flesh and mechanical plating, with glowing circuitry etched across their skin.
  • Their eyes often pulse with a mechanical light, hinting at their synthetic origin.

Stat Bonuses:

  • +2 Intelligence, +2 Charisma, -2 Constitution.

Racial Abilities:

  • Neural Interface: Gain a +2 racial bonus to Engineering and Computers checks.
  • Integrated Systems: Can interface directly with starships or mechanical devices, gaining a +1 bonus to related skill checks.
  • Psi-Circuitry: Once per day, use a minor psychic ability (such as Detect Thoughts or Telekinetic Hand) as a spell-like ability.
  • Synthetic Resilience: Gain electricity resistance.

Umbraxans

Umbraxans are shadowy beings hailing from the depths of space, where light is scarce. They are naturally stealthy and thrive in darkness.

Physical Description:

  • Height: 5'7" to 6'2".
  • Their forms are shrouded in darkness, appearing as living silhouettes with faintly glowing eyes.
  • They move with an eerie, fluid grace, often blending seamlessly with shadows.

Stat Bonuses:

  • +2 Dexterity, +2 Wisdom, -2 Strength.

Racial Abilities:

  • Shadowmeld: Gain a +2 racial bonus to Stealth checks in dim light or darkness.
  • Darkvision: Can see in total darkness up to 120 ft.
  • Fade: Once per day, become invisible for 1 round per level as a swift action.
  • Light Sensitivity: Take a -1 penalty to attack rolls and Perception checks in bright light.


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