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Ratasok

In recent decades, the squirrel-like beings called ratatosk have grown bored with simply safeguarding the World Tree and have decided to more actively battle corruption in Shadesmere. Being exuberant sentinels against all things evil—and having large personalities—ratatosks are often at odds with many natives of the Shadow Realm.   Ratatosks are insatiable tricksters. Sharing gossip from across the planes, they delight in learning secrets and spreading those tidbits of information in mischievous ways. Resembling squirrels with sleek fur and small tusks, they form close matriarchal familial units called drays within larger communities called scurries.   More adventurous ratatosks often act as planar guides and guardians, though it is not uncommon to find squirrel-folk offering their services as couriers, thieves, or even spies.  

Ratasok Traits

  Ability Score Increase. Your Dexterity score increases by 2, but your Strength score decreases by 2.   Age. Ratatosk reach adulthood at age 10 and, due to their celestial nature, live up to 180 years.   Speed. Your base walking speed is 25 feet, and you have a climb speed of 10 feet.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Grounded Celestial. You are descended from celestials, but you are strongly attuned to the mortal world. Though you are a humanoid, you are still susceptible to effects that target celestials.   Sharp Tusks. Your sharp tusks are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal 1 piercing damage plus 1d4 psychic damage.   Telepathic. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.   Languages. You can understand, read, and write Celestial and Common, but you speak via Telepathy.  

Variant. Ekorre Ratasok

The ekorre are the image most have in mind when discussing ratatosks. Superficially similar to squirrels, they have sleek fur, often in shades of red and brown, and tiny tusks. These celestials dwell upon Yggdrasil and all its branches. Clever, egotistical, and endlessly curious, the ekorre carry messages across the planes, sharing information from individual to individual in a never-ending gossip network.   Ability Score Increase. Either your Intelligence or Charisma score increases by 1.   Size. Ekorre ratatosks are around 1-1/2 feet tall and weigh between 20 and 50 pounds. Your size is Tiny.   Blessing of Yggdrasil. You are attuned to the World Tree and can tap into its power. You know the message and vicious mockery cantrips. When you reach 5th level, you can cast the mirror image spell with this trait. Once you cast a non-cantrip spell with this trait, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.   Diminutive Weapons. You can wield weapons with the light or finesse properties normally. You have disadvantage on attack rolls with other weapons, unable to use them effectively due to your Tiny size, and they are treated as two-handed weapons. You can’t use heavy weapons at all. A weapon specifically designed for ratatosks (or for other Tiny creatures at the GM’s discretion) are treated normally.  

Variant. Tradvakt Ratasok

The tradvakt, also called ratatosk warlords, believe themselves to be the guardians and protectors of Yggdrasil and the branches of the World Tree. Larger than their ekorre cousins, the tradvakt train from a young age to master weapons and battle tactics. They act to maintain order in their communities and stamp out dangers that threaten those settlements.   Tradvakt who become adventurers do so for a wide variety of reasons. Some seek a more proactive way to combat evil before it can threaten the World Tree. Others simply wish to prove their martial skills. No matter the reason, tradvakt will rise to any challenge and be victorious.   Ability Score Increase. Your Constitution score increases by 1.   Size. A typical tradvakt stands between 2 and 3 feet tall, weighing from 60 to 100 pounds. Some massive ratatosk warlords reach a towering 3-1/2 feet. Your size is Small.   War Chatter. Your constant chittering distracts your opponents. As a bonus action, a non-ratatosk creature within 30 feet that can hear you must succeed on a Charisma saving throw or have disadvantage on its attack rolls until the start of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution bonus. Once you use this trait, you can’t use it again until you finish a short or long rest.

Ratatosk Names

  The ratatosk make no differentiation between male and female names. These names often tend to be short, but highly respected families occasionally add infixes like -ee- or -ekke- to create longer names. Ratatosks who dwell in other planes will sometimes take regional names.   Example Forenames: Chiringa, Daresh, Ekirp, Ekkitta, Kerasil, Najuta, Orrin, Skirekkeret, Tiptup, Turorri.   Example Surnames: Brightsong, Bristletooth, Flitpaw, Jumptwig, Silentleaf, Wisewhisker.

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