Ifer-Comant
On the north-west border of The Great Desert the sandstone town of Ifer-Comant is found.
Old Town is the oldest part and where most of the larger homes can be found.
Outside the walls the tanners of Charwell can be found, the area inside the wall that belongs to the last district has most of the leather-workers and other craftsmen of the town.
Clear Road is a mostly Siarran part of the town and as such it has a rather different architecture than the rest. The trade road to the northern part of the desert starts here with a small caravanserai.
Green Ward mostly contains greenhouses of different kinds since the area surrounding the town is unsuitable for farming.
Neqita's Hall is part church, part training grounds, part guild house for both the Blades and the Shields of Neqita.
West Ward is mostly smaller, lower class dwellings.
Outside the western wall a small trade camp called Nightpoint can found, it's a mix of tent spaces and proper buildings with only a few permanent residents. The road west leads to Copperbrook Town.
Smoke Fair has a caravanserai for caravans going south through the desert.
Old Town is the oldest part and where most of the larger homes can be found.
Outside the walls the tanners of Charwell can be found, the area inside the wall that belongs to the last district has most of the leather-workers and other craftsmen of the town.
Clear Road is a mostly Siarran part of the town and as such it has a rather different architecture than the rest. The trade road to the northern part of the desert starts here with a small caravanserai.
Green Ward mostly contains greenhouses of different kinds since the area surrounding the town is unsuitable for farming.
Neqita's Hall is part church, part training grounds, part guild house for both the Blades and the Shields of Neqita.
West Ward is mostly smaller, lower class dwellings.
Outside the western wall a small trade camp called Nightpoint can found, it's a mix of tent spaces and proper buildings with only a few permanent residents. The road west leads to Copperbrook Town.
Smoke Fair has a caravanserai for caravans going south through the desert.
Demographics
31% Humans
28% Siarrans
18% Elves
7% Half-elves
5% Hobgoblins
3% Kobolds
2% Dragonborns
2% Tieflings
1% Genasi
1% Nagas
2% Other
28% Siarrans
18% Elves
7% Half-elves
5% Hobgoblins
3% Kobolds
2% Dragonborns
2% Tieflings
1% Genasi
1% Nagas
2% Other
Government
Theocracy where the leader of Halls of Neqita also rules the town.
Industry & Trade
The town is the main trade hub between all the towns of the north-western parts the isle and The Great Desert.
Infrastructure
Almost all houses are built from sand stone.
Assets
Grakk, Hobgoblin, Master leatherworker.
Grundirs, Dwarven smithing house.
The Peach Pit, inn with peach theme and free peaches for the guests.
The Bottom of the Barrel, dinky hole-in-the-wall pub.
Grundirs, Dwarven smithing house.
The Peach Pit, inn with peach theme and free peaches for the guests.
The Bottom of the Barrel, dinky hole-in-the-wall pub.
Guilds and Factions
The Blades of Neqita has it's headquarters in the southern part of Neqita's Halls.
The Shields of Neqita has it's headquarters in the northern parts of Neqita's Halls.[
The Shields of Neqita has it's headquarters in the northern parts of Neqita's Halls.[
Natural Resources
Several artesian wells provide the town with water and lets them keep greenhouses to supply the population with most of their food.
Type
Large town
Location under
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