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The Samoora Sea

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After decades of wars, the small kingdoms around the Samoora Sea are at peace. Eighty years ago, the great wars ended with a treaty that created a new kingdom. Trade between kingdoms, old and new, flourishes. Merchants search for brave souls to reestablish trade routes with the Eastern Empires.

Magic

  Magic around the Samoora Sea is intensely regional. On Porta Nile, human survivors of the Portán's oppression scour the land for oilstone and hard crystal to make their own magic. In Camalanth, the salt mines yield five magical salts, one for each taste, that fuel their magical incantations. In Gaerleon, sages pore over scraps of ancient lore to create apportive magic great and benign. For citizens of Helica, their devotion to the Hendenciad is demonstrated by four enormous temples, each dedicated to one of the four great Totems. The priests of the Eleven Deities use their gifts in various ways to benefit all peoples of Samoora.   Older than all forms of magic are the mysterious Canavari. Members of the Wolf Clan claim that they predate written history. Using their gifts from the earth, the Canavari have always risen to fight back apocalyptic terrors including metal destroying animals, wizard tyrants, and their descendants, the necromancers. Wielding their godstone wedges and slings while donning distinctive bronze chain mail, clan members seek to protect all peoples from Samoora's greatest threats. The Hendenciad make no threats against these noble paladins despite worshiping what they see as strange gods.

Kith and Kin

There are many Kin that live in the region, each having a broad range of cultures (Kith) that lend beauty and meaning to the world.   The fey live only on a small island named Pella's Column.They are content with the wild hills and forests. As visitors from a lost world, fey seldom, if ever, venture from their new homeland. In their place, Delphines emerge from the sea to bring the blessing of the Sea God to land-dwellers. These awakened dolphins float on land as if swimming in air. Their playfulness and loyalty endear them to all. The Sachima in the southern kingdom of Nagelor venture to prove themselves worthy of the ancient dragon and celestial tiger bloodlines. Various kith among the Sachima prize contests and game of all kinds ranging from magic, to lore, the puzzles, to combat. Ire Goblins are at one with the mountains where they live, intimately familiar with all things above and below the surface. Many seek them out for their mechanical skill and firearm production to help regain lost trade routes or magical lore. The Ire, however, strive for balance.   The Ilchruthach are rumored to still thrive in remote areas of the world. Physically, they appear human, but their mystical abilities prevent others from discovering their secrets. Prized as spies during the war, the very few that identify as Ilchruthach seek out new lives with allegiance to only themselves. Purvaga tend to live in cities and are most known for their ability to dance and play with fire. They are also known for bringing in orphans of all ancestries into their family. Many Purvaga kith are centered on extended families and caring for others.

Humans

Humans have been in the area longer than anyone and dominate the region. Like other Kin in Samoora, their kith are varied, but tend to borrow elements from other Kin, especially in urban areas.

Sources

Inspired by my children's magic dolphins, this world is being created for my friends and theirs to explore and have many adventures.