Quest:Golemic terror
Plot points/Scenes
In the city of Northerbane is a tense feel around, people seem scared and tense. The players will eventually pick up that the local scientists have accidentally awakened an Ancient golem and this golem has made his home by the bridge that connects the cliffs to the reset of Averia. If the players want to leave the cliffs they have to get past the Golem.
The golem is ancient and can't be simply defeated by normal measures, the players need to help the researchers to find out what is needed to bring the golem down.
The researcher have at the moment no clue how to stop the golem, since when they accidentally activated the golem in the ruines they found it, the guardians of that ruin also activated and they had to flee the place. So the party is requested to clear the ruins from the guardians so the researchers can continue their research.
The researcher have at the moment no clue how to stop the golem, since when they accidentally activated the golem in the ruines they found it, the guardians of that ruin also activated and they had to flee the place. So the party is requested to clear the ruins from the guardians so the researchers can continue their research.
Plot type
Questline
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