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The Pact Realm

Bastion, Year 600 PS

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The Pact Realm exists as the peaceful conclusion of a primordial war which inadvertently spurred the creation of the multiverse. Nestled in between the four elemental planes, this world was once the play thing of the gods, wars were started, mortals were created, and fates altered, but in the end Sarenrae, the Dawnflower, exiled the other gods, separating the realm of mortals from the realms of the gods. In doing so, she also spends all of her self sufficient power, rendering her their equal.
Entering into the Age of Sail, the empires and kingdoms around the globe are posturing for even more power. A war has not started yet, but tensions grow ever stronger. But war breeds opportunity; opportunity creates people to seize it, and people will always seize opportunity when it arises. Thus, piracy, smuggling, and raiding are common sites; after all, if the military isn't home, who can stop them?
There are rumors a band of pirates and cutthroats seeking to unite the people together to form a free society. A society uninvolved in the wars of distant lands. Free cultures where wealth may be gained by all are nonexistent in The Pact Realm, but one group at least seeks to change that. But beware, they will fight to the death for what they believe, and if that means killing an entire empire, so be it.