Matthew Clive Character in The Pact Kingdoms | World Anvil
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Matthew Clive

Matthew Clive is an outlander in his mid 20s who grew up in the nation of Barrister. He is the primary mystic of The Fate Weavers. He has been called many names over the course of the story thus far, including Vof Moonburn and Voux.

Mental characteristics

Personal history

Not much is known about Matthew's early life or the events that brought him to where he is now. What we do know is that Matthew is a changeling that grew up as part of the Moonburns, an elven family of mages that are Barrister's foremost experts in transmutation magic. As a young man, he and a close friend named Ashley were captured and held for ransom by a bandit group known as the Scarlet Fortuna. After many weeks of captivity with no sign of the ransom being paid, he was unceremoniously released and was left to wander alone for months. It was during this solitude that Matthew discovered his inherent psionic talents, the power to bend the world purely with his will rather than through ritual or worship. From that point on, he dedicated himself to wandering the forgotten corners of the world, searching for further truths that can contribute to his studies in the psionic arts.

Gender Identity

Male. "He, him" pronouns.

Sexuality

Unknown

Education

Unknown

Employment

Nomadic wanderer

Accomplishments & Achievements

Completed his quest to obtain the fabled Eye of Zaltec.   Freed the world of the Death Curse as part of the Fate Weavers.   Claimed revenge on many of the Scarlet Fortuna, and brought their leader Demitrius to justice in Gariland, at least for a time.

Failures & Embarrassments

Nearly got himself killed confronting Demitrius without the party's help, inadvertently leading to the exposure of Evelina's identity.   Knocked himself off of a boat mid-combat due to a Wall of Thunder he cast without realizing the boat was moving.

Mental Trauma

Unknown.

Intellectual Characteristics

Logical

Personality Characteristics

Motivation

Unknown

Savvies & Ineptitudes

Extremely good at intimidation and deception. Famously unlucky.

Social

Hobbies & Pets

Takes care of an infant grey render. The Fate Weavers slayed its parent after it attacked the town of Aterholm outside Dragonsreach, and he's been taking care of it ever since.
Birthplace
Barrister
Children
Gender
Male

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Changeling

Ability Score Increase +2 Cha, +1 Dex
Size Medium
Speed 30 ft

  • As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.   You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.   Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
  • You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
  • When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.   Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
  • You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.

Languages. Common, two other languages

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