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The Overgrowth

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The Overgrowth is a premise for a pathfinder campaign set in a world once reliant on magic. The apocalypse came not in the form of blast craters and wastelands, but in the sudden spread of twisted growth. Hills and open plains became deadly jungle and swamp, trees once safe to eat turned poisonous, and a plague-carrying fog blanketed the island-ringed continent of Kalega. That was many years ago. Humans escaped to the skies, floating above the Overgrowth on arcano-mechanical cities. Dwarves vanished beneath the waves, utilizing their technical prowess to shift an entire mountain range. The orcs and goblins built ships, braving the seaweed-choked, storm-infested seas to settle the nearby archipelago. Little is known of the reclusive elves -- either they went extinct, adapted to the impossible living conditions, or something far stranger. And still other races populate the world of Vaapht, coping with the virulent issue as best they can. All these races have one thing in common, however: despite their tenaciousness and ability to survive, not one has found a solution for the spreading Overgrowth. In fact, little is known about its origin, and knowledge of its mechanics and progress is scarce, only available through the findings of brave or fool-hearty adventurers willing or paid to risk their lives in the hellish wilds.

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