The Lenz Item in The Ninth World | World Anvil
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The Lenz

THE LENZ

Weapon (shortbow or longbow), legendary (requires attunement)   Bolts from this Corpus branded bow (what is “Corpus” is lost to time) deliver a one-two punch of an icy pulse, followed by a conventional explosion. Warning, safety-protocols do not exist on this prototype.   Arcane. You gain a +1 bonus to attack and damage rolls made with this bow and it does cold damage. It does not require (or use) ammunition as it creates this on the fly. The weapon can be upgraded at the Manufactorum's auto-forge to increase its plusses. To increase it you must sacrifice the gold (or equivalent robot/nannite parts) as below:
  • +2, 4,000 gp
  • +3, 9,000 gp
  • +4, 16,000 gp (slayer only, choose type/subtype)
  • +5, 25,000 gp (slayer only, choose type/subtype)
  • Heavy Caliber. You may take a -5 penalty to hit but can do +10 damage (25,000 gp).
  • Firestorm. The radius of the Chill trait is increased to 30 feet (25,000 gp).
  • Cautious Shot. On a natural 1, the damage of the Chill trait is reduced by 50% (25,000 gp).
Other upgrades my also be possible.   Auto-Trick-Weapon. When using this bow you may adjust its size so it can act as a shortbow or longbow as a bonus action. Either form retains the plusses and other magical traits of the bow (such as the Alright everyone… Chill trait). The damage is adjusted to 1d6 cold damage for shortbow mode and 1d8 cold damage for longbow mode, with ranges also adjusted appropriately. However, the shortbow version allows the archer to use it in melee combat without disadvantage or provoking an attack of opportunity.   Alright everyone… Chill. Once per short rest, you may trigger the explosive power of the Lenz. You declare this before making an attack roll. The next attack – hit or miss – triggers a double detonation in a 20-foot sphere at the point the energy arrow lands. If targeting a specific creature you may do normal arrow cold damage to the target in addition to the explosion affects.   The first detonation does no damage but chills targets until the end of your next round. All non-legendary targets are slowed (as the Slow spell) until the end of your next turn. Legendary targets may ignore this effect if they make a Constitution saving throw equal half your modified attack roll. Immediately after the first detonation, the second effect triggers as the area is blasted by explosive power (treat as a Fireball spell that does bludgeoning damage).   Safety Protocols Disabled. If you ever roll a natural 1 on the detonation attack roll, the blast automatically triggers centred on you. If you miss your target using a detonation attack roll to see where it landed - 1d8 for cardinal direction (N, NE, E, SE etc) and then 1d20 to determine how many feet it was off target by.  
GP/XP: 9,500/1,200
Item type
Weapon, Ranged

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