Tabaxi Species in The New World | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Tabaxi

The tabaxi come from the New World. Since they were viewed as uncivilized by the settlers from Lyria they have been brought back to Ervelust and sold as property. Firion, viewing these intelligent beings in a different light. The queen has made it illegal for any to own a tabaxi slave without paying them a stipend to buy their own contract. Few tabaxi have lived this long. I purposefully made sure my stay in Firion was long enough that my tabaxi could purchase her freedom from me. To thank me for my kindness, though it wasn't needed, she stayed with me until the end of my travels.  
- From the Notes of Lady Rhewa;
Dated the 7th of Adamant, 135
  Princess, it appears that the tabaxi here in the New World are not the only ones. They apparently come from various places, and have coloration to make it easier for them to survive. However, due to their wanderlust, there has been much intermingling.

Basic Information

Anatomy

Tabaxi have claws that assist with climbing and a tail that help with balance.

Genetics and Reproduction

Tabaxi breeding is weirdly seen as a form of entertainment to some. I refuse to participate in voyeurism.

Additional Information

Facial characteristics

Tabaxi have the features of common felines, but on a larger scale.

Perception and Sensory Capabilities

Tabaxi are able to see 60 feet in the dark, but are unable to identify color in such conditions.
Scientific Name
Felis sapiens
Lifespan
Less than 100 years
Average Height
5' - 7'4"
Average Weight
94 lbs - 250 lbs
Body Tint, Colouring and Marking
Tabaxi are covered in hair. The patterns seem to vary based on parentage.
Player Information   Height: 4'10" + 2d10
Weight: 90 lbs + 2d10* x 2d4
Ability Score Increase: +2 dex +1 cha
Speed: 30 feet
Darkvision: 60 feet
Feline Agility: Double your move speed until the end of the turn. Must remain stationary on a turn before reuse.
Cat's Claws: Climb speed 20, and deal 1d4+str mod damage for Unarmed strikes.
Cat's Talent: Proficient with perception and stealth.
Languages: Common +1   *Same roll used to determine height.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!