Stoglin Species in The Mistlands | World Anvil
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Stoglin

Stoglins are demons that come from the abyss, unlike most demons, however, stoglins are significantly more reasonable than their larger, stronger relatives; they often make their way out to Tellus, to approach a more peaceful life, or simply to have a change of scenery.
Depending on the demonic heritage of a stoglin, they will carry different features and abilities, the colouration of their carapaces matching the faction which they hail from.
Stoglins resemble humanoids in their basic shape, though they stand around 3-4 ft tall. With their large, piercing mandibles and chitinous exterior, a stoglin cannot hide from its demonic nature, not that they often try.    

Stoglin

Ability Scores: Choose any +2; choose any other +1
Size: Small
Speed: 30 ft.

Age: Stoglins, with their demonic heritage, have unnaturally long lives, reaching maturity at around age 20, and can live for up to 300 years. Although, they become decrepit and aged after around 200 years, generally unable to fight.
Alignment: Stoglins are mostly chaotic, due to them being demons, though they are far more reasonable than their abyssal relatives.
Size: The small frame and short stature of stoglins makes them quite light, standing at around 4 ft, and weighing around 60 pounds. Your size is small.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
Mandibles: Your insectoid jaws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Infernal Boon: You innately carry some power from your demonic heritage. Choose an Infernal Behemoth for your stoglin to descend from.
Any spells you learn from this feature can be cast once (twice at 5th level) per long rest without requiring spell slots, and either Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this species).
  Warp-Fiend Leviathan: You have a swimming speed equal to your walking speed and can hold your breath for up to an hour. You know the quickstep cantrip, and learn the spell misty step.
Chaos-Bolt Hydra: You know one cantrip of your choice from the sorcerer spell list. You learn the spells dragon's breath and chaos bolt.
Cardinal-Fleet Tiamat: You have a flying speed equal to your walking speed. You know the fire bolt cantrip, and learn the spell burning hands.
Siege-Titan Colossus: You can choose to be medium size, instead of small. You know the lightning surge cantrip, and learn the spells thunderous smite and cure wounds.
Bone-Horde Dullahan: You have bone protrusions that act as armour. When you aren't wearing armour, your base AC is 13 + Dexterity modifier, and you have proficiency in simple and martial weapons. You know the flesh ripper cantrip, and learn the spell rumbling charge.
Dread-maw Naga: You have proficiency in the Stealth skill. You know the minor illusion cantrip, and learn the spells pass without trace and cause fear.

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