Giant Sandworm
Measuring 5ft wide and nearly 40ft long, this titanic worm is a behemoth with a hide as rough and hard leather. Its yawning gullet contains two rows of razor sharp teeth, facing inwards in order to trap its prey.
Sand Worm CR: 2
Large large monstrosity, unaligned
Armor Class: 12
Hit Points: 42 (6D8+12)
Speed:
40 ft
, burrow: 20 ft
STR
16 +3
DEX
7 -2
CON
16 +3
INT
1 -5
WIS
6 -2
CHA
2 -4
Skills: Tunneler: Can borrow any surface made of sand giving it half cover (+2ac), it can go really deep giving it full cover but halfing speed
Charge: If the worm moves at least 10 feet straight towards a target, it can hit with a bike attack in the same turn and add an extra 4(1d8) bludgeoning damage. Must succeed a DC14 saving throw (str) to remain standing
Senses: Blindsight 30ft, Tremorsense 30ft
Challenge Rating: 2
Actions
Bite: Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit: 7(1d8+3) piercing damage. They are also grappled and restrained, escape DC14 (str) Shifting Sands. The worm can take the dodge action as it continues to move and kick up sand
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