Underdark Geographic Location in The Knights of the Gline | World Anvil
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Underdark

Extending miles downward and outward beneath the surface of Faerûn, and reaching to other continents as well, the great network of subterranean caverns known as the Underdark is home to all manner of strange and deadly creatures. Duergar and drow — dark reflections of dwarves and elves — live in these sunless lands, as do the svirfneblin, or deep gnomes . Most surface-dwelling folk aren’t threatened or even disturbed by denizens of the deep places, but the creatures occasionally emerge to raid or to seek some kind of goal in the surface world.   Among the lands of the Underdark beneath the North are the svirfneblin city of Blingdenstone, the duergar city of Gracklstugh, and the infamous drow city of Menzoberranzan. Also prominent is Mantol-Derith, a trading post for Underdark merchants.

Geography

World Above The surface area of Toril. The name those who lived in the Underdark gave the surface.   Upperdark The first three miles below the surface. It was here where the surface dwellers and those in the Underdark most often met.   Middledark Located three to ten miles below the surface, this layer was where most of the Underdark cities were located.   Lowerdark Ten miles or more below the surface, the Lowerdark was where even those who knew the Underdark were loath to go.   Domains The Underdark was not one giant cavern under Faerûn, but rather, many huge networks of caverns and caves. As a result, it was not always possible to travel from one end of the Underdark to the other. The Underdark was divided into several domains that were similar to continents of the world above. While it was possible to travel from one place to another within a domain, separate domains tended to have very few passages linking them.   The major domains of the Underdark were the Buried Realms, the Darklands, the Deep Wastes, the Earthroot, the Glimmersea, Great Bhaerynden, the Northdark, and Old Shanatar.   Topography The Underdark's underground landscape varied from small subterranean fissures almost impossible for adventurers to crawl through, to wide expanses of deep water that hid coral caves, hollowed out sections of ice in which creatures lived, and places where fungus, bones, or even pure force formed "caves."   This varied landscape was as dynamic as the surface of Abeir-Toril. Some areas were always changing over time because of underground magma rivers or the emptying of underground lakes due to cracks in the rock formed by earthquakes. This meant maps of the Underdark were highly unreliable.

Ecosystem

Environment The Underdark's environment varied vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages needed to be well prepared.   The Underdark was mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it were also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground.   Lack of light combined with a tomb-like silence made traveling something only for the strong-hearted. The nerve-wracking silence made even experienced adventurers grow agitated after a few days.   Just like deep dungeons, the air could grow stale and even poisonous in the Underdark. It could contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes could collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water could also trap these gases for a long time.   Climate The temperature underground varied according to depth and the proximity of thermal activities in the area. Throughout the year, the temperature remained stable and moderate in most regions, usually slightly clammy or chilly. The water underground was extremely cold and posed a hypothermia risk.

Fauna & Flora

Ecology Plant life and animal life could be as varied underground as on the surface. Ranging from small insects to hook horrors or shadow dragons, which set up their realms deep down, everything could be expected. Plant life was unable to utilize sunlight as a source for energy, and thus took on strange forms adapted to life underground. Many fungi were also found underground. Being unable to digest normal nutrients most of the time, they relied on absorbing faerzress for their energy.   Some dangerous flora of the Underdark were the exploding bibberbangs.
Type
Underground / Subterranean
Inhabiting Species

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