Agendas and Principles in The Halcyon Generation | World Anvil
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Agendas and Principles

These are straight out of the book and for me specifically, but just so I have them here

Agendas

• Make Halcyon City feel like a comic book

• Make the player characters’ lives superheroic

• Play to find out what changes

 

Always Say

• What the principles demand

• What the rules demand

• What honesty demands

• What your prep demands

 

Principles

• Describe like a comic book

• Address yourself to the heroes, not the players

• Make your move, but misdirect

• Make threats real

• Give up to fight another day

• Treat human life as meaningful

• Make supers seem outlandish, creative, and cool

• Give villains drives to feature their humanity

• Make adults seem childish and short-sighted

• Support people, but only conditionally

• Ask provocative questions and build on the answers

• Be a fan of the PCs

• Treat your NPCs like hammers: square peg, round hole

• Remind them of the generations that came before

• Think in the gutters between panels

• Sometimes, disclaim decision-making


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