Agendas and Principles
These are straight out of the book and for me specifically, but just so I have them here
Agendas
• Make Halcyon City feel like a comic book
• Make the player characters’ lives superheroic
• Play to find out what changes
Always Say
• What the principles demand
• What the rules demand
• What honesty demands
• What your prep demands
Principles
• Describe like a comic book
• Address yourself to the heroes, not the players
• Make your move, but misdirect
• Make threats real
• Give up to fight another day
• Treat human life as meaningful
• Make supers seem outlandish, creative, and cool
• Give villains drives to feature their humanity
• Make adults seem childish and short-sighted
• Support people, but only conditionally
• Ask provocative questions and build on the answers
• Be a fan of the PCs
• Treat your NPCs like hammers: square peg, round hole
• Remind them of the generations that came before
• Think in the gutters between panels
• Sometimes, disclaim decision-making
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